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Patch Notes 16/06/2023

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Kaeldrick
Posts: 100

Re: Patch Notes 16/06/2023

Post#61 » Mon Jun 19, 2023 5:11 pm

nebelwerfer wrote: Mon Jun 19, 2023 4:54 pm Stacking rof is imba but stacking retribution is fine ??? I dont know guys... especially now that HTL is buffed, maybe introduce stacking rof again to counter melee blobs. Also 25% guard on 2h tanks was good idea, how come good ideas dont stick but bad ones do? WEIRD
HTL buffed? When and how?

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nebelwerfer
Posts: 648

Re: Patch Notes 16/06/2023

Post#62 » Mon Jun 19, 2023 5:47 pm

Reduces damage taken from ranged attacks when standing behind tanks no ? Stacable 3 times?

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Omegus
Posts: 1386

Re: Patch Notes 16/06/2023

Post#63 » Mon Jun 19, 2023 6:08 pm

nebelwerfer wrote: Mon Jun 19, 2023 5:47 pm Reduces damage taken from ranged attacks when standing behind tanks no ? Stacable 3 times?
If you mean that increases dodge/disrupt chance, stackable up to 3 times then that's how it's always worked.
Zomega: RR8x Zealot

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Omegus
Posts: 1386

Re: Patch Notes 16/06/2023

Post#64 » Mon Jun 19, 2023 8:21 pm

Kpi wrote: Mon Jun 19, 2023 1:10 pm
Omegus wrote: Mon Jun 19, 2023 11:41 am
Kpi wrote: Mon Jun 19, 2023 10:17 am

I didnt see nothing... i'm being interrupted all the time with GTCD as usual, but nothing exceptional
From what I've picked up, an old addon I made (wasn't released publicly at the time) has been modified and has spread like wildfire which might be the reason why AOE channels are getting interrupted much quicker than usual these days...
It is public now? :roll:
Couldn't find my original, had to remake it from an old test version: viewtopic.php?p=537152
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Sofong
Posts: 554

Re: Patch Notes 16/06/2023

Post#65 » Tue Jun 20, 2023 5:51 am

Omegus wrote: Mon Jun 19, 2023 11:41 am
Kpi wrote: Mon Jun 19, 2023 10:17 am
Sinisterror wrote: Sun Jun 18, 2023 5:07 pm This started happening before this patch but it's concerning so if anyone has answer pls tell me. But Channeled Melee attacks like Rend Soul/Divine Assault break MUCH more easily than before, they break now like if enemy is 10ft away and they never worked like this in Aor. RoR had it right for long time, if it's not supposed to happen or is it changed purposefuly?
I didnt see nothing... i'm being interrupted all the time with GTCD as usual, but nothing exceptional
From what I've picked up, an old addon I made (wasn't released publicly at the time) has been modified and has spread like wildfire which might be the reason why AOE channels are getting interrupted much quicker than usual these days...
[/quote]
huh so thats the reason i thought it was becos the WLs are getting smarter actually timing their interupt properly. :roll:

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Nameless
Posts: 1152

Re: Patch Notes 16/06/2023

Post#66 » Tue Jun 20, 2023 7:43 am

But this is nothing like nb as described. It just notify you and you should press the button by yourself. So it is ok and nothing to worry about
Mostly harmless

K8P & Norn - guild Orz

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nebelwerfer
Posts: 648

Re: Patch Notes 16/06/2023

Post#67 » Tue Jun 20, 2023 10:04 am

Omegus wrote: Mon Jun 19, 2023 6:08 pm
nebelwerfer wrote: Mon Jun 19, 2023 5:47 pm Reduces damage taken from ranged attacks when standing behind tanks no ? Stacable 3 times?
If you mean that increases dodge/disrupt chance, stackable up to 3 times then that's how it's always worked.
No, i meant straight up damage reduction buff for people behind tanks htl.

Maybe i remembered it wrong, that the change was now d&d dont work when the ranged attacks are coming from a different side of what the tank is facing aka their flanks. Its been quite some time since the patch im refering to

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Omegus
Posts: 1386

Re: Patch Notes 16/06/2023

Post#68 » Tue Jun 20, 2023 11:52 am

nebelwerfer wrote: Tue Jun 20, 2023 10:04 am
Omegus wrote: Mon Jun 19, 2023 6:08 pm
nebelwerfer wrote: Mon Jun 19, 2023 5:47 pm Reduces damage taken from ranged attacks when standing behind tanks no ? Stacable 3 times?
If you mean that increases dodge/disrupt chance, stackable up to 3 times then that's how it's always worked.
No, i meant straight up damage reduction buff for people behind tanks htl.

Maybe i remembered it wrong, that the change was now d&d dont work when the ranged attacks are coming from a different side of what the tank is facing aka their flanks. Its been quite some time since the patch im refering to
That change happened and was a nerf to HTL, not a buff. No more arse-blasting away ranged and magic attacks.
Zomega: RR8x Zealot

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nebelwerfer
Posts: 648

Re: Patch Notes 16/06/2023

Post#69 » Wed Jun 21, 2023 2:16 pm

Omegus wrote: Tue Jun 20, 2023 11:52 am
nebelwerfer wrote: Tue Jun 20, 2023 10:04 am
Omegus wrote: Mon Jun 19, 2023 6:08 pm

If you mean that increases dodge/disrupt chance, stackable up to 3 times then that's how it's always worked.
No, i meant straight up damage reduction buff for people behind tanks htl.

Maybe i remembered it wrong, that the change was now d&d dont work when the ranged attacks are coming from a different side of what the tank is facing aka their flanks. Its been quite some time since the patch im refering to
That change happened and was a nerf to HTL, not a buff. No more arse-blasting away ranged and magic attacks.
Oh i see, my mistake :P thanks for the correction :mrgreen: :mrgreen:

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Kpi
Posts: 517

Re: Patch Notes 16/06/2023

Post#70 » Tue Jun 27, 2023 12:33 pm

My feedback of Shoika event 2023.
This is one of the best event of the game, of course. The kislevites has been forgotten from the Warhammer since the begin of the game, so this is very welcome.

I think the time (10 days) for the event is ok, and all the tasks are easy to do. Even the Epic Quest have a right size.

The new dyes are very welcome, and the fact you can buy it in a NPC only with gold is very good.

The selecteds SCs was a very good choice.

But i think there are a few things can be improved for the next year:
-The Widow's promisse pots can be better if it is bind to account, or even not binded.
-Event PQ on Praag. I did the PQ over 100 times (i'm counting only won by order side). It is very very very hard won a gold bag (even if u are on 1st or 2nd place on contribution), and it is very disappointingwhen you obtain a unwanted mount on it. Maybe add both mounts on gold bags (so you can choose as u want) can be a very good addon the next event. Similar happens purple/blue/green bags when sometimes you have dye satchels and not Pyre Offerings or the auto rez potions.

I'm praying to Ursus and Dazh for the next year, the armor kossak (or a Winged armor... :D ) will be available on some very ultra hard epic quest

Thank you very much for the event

EDIT: Widow's promisse stack is only of 10 potions, can be a good idea improve to stack to 40 units
Spoiler:
Kpihuss -- WP 88
Kpithrogrim -- IB 83
Kpigaragrim -- Slayer 81
Kpikossar -- SW 77
Kpirmedes -- RP 68+
Kpiboris -- KOTBS 65+

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