Absinth wrote: ↑Sun May 21, 2023 6:16 pm
Nerf guard and ultra bursty dps gets nerfed with it because classes like choppa/slayer need the guard, if you make tank even squishier than they are already then noone will guard slayer/choppa because it will be death sentence(even now without good gear it is suicidal and have fun to even think about guarding them on 2h).
For badly geared players it is probably a death sentence, yes, but for the 80+ people in end game gear it is not a death sentence at all. Just have an eye on these melee premades. You can throw whatever you have at them and they will just shrug it off. Why? Reduced chance to crit, high parry, high wounds, charge to get out, absorbs, heals, potions, morals, tanks supporting them. For these people the 50% guard is a complete overkill. In orvr and more so in small scale. Choppa/slayer are supposed to die easily. That's how they were designed. The game offers quick rezzing without draw backs for the rezzed one. Lowering the guard to something like 35% would be perfectly fine. It would be still very powerful.
Absinth wrote: ↑Sun May 21, 2023 6:16 pm
It's just natural that organised will beat the crap out of pug.
To some degree yes. However, what you can see in orvr is a whole lot different story. Just recently we tried to fight a 24 man premade with a whole lot of people. Like twice as many (small groups and solos). Couldn't kill any of them while they did the same trick over and over again, falling back, waiting for morals, pushing in, mowing everything down in seconds with their aoe train and rushing back again. After 20 mins of back and forth (they were close to out warcamp) they had like 200 kills, the attackers maybe 10. Scenes like these happening every day.
They probably had a blast, yeah, but what they were actually doing is abusing the best setup and classes to the maximum and minimizing their risk. Unless you have the same abusing melee aoe premade on your side you will not be able to take them down. Ranged aoe is soo far away from that melee aoe blobbing that it's not fun anymore. You are basically useless as a ranged dd against these setups. You can't stack the aoe, the channels have long cooldowns, damage is low, it is just getting shrugged off. Even if you try to burst some with single target you wont get them down because you cannot burn through 8-10k of wounds fast enough when 8 healers are watching. Even if you succeed, they will be rezzed a few seconds after.
Long story short: melee aoe can be stacked unlimited with low cooldowns, great damage, medium armor classes, good morals and guard that takes off the risk from them while as ranged aoe you have less armor, less defense, less aoe damage, less escape abilities, no stacking and the tank should be in front not in the back at you. You don't have to be a genius to see that this is not working out well. Thus the current melee blob aoe meta where you can't kill the choppa/slayer because of guard, nor the super tough tank who is guarding with a setup that is not the same abusing aoe meta setup.
The game has turned more and more into a "who is having more of these aoe melee meta blobbing premades". The rest doesn't really matter. Instead of everybody having fun and getting kills only these elite premades are actually having the fun, stomping others with almost no risk. This ain't fun.