Recent Topics

Ads

A Lesson From Guild Wars 2

Let's talk about... everything else
User avatar
Gangan
Posts: 653

Re: A Lesson From Guild Wars 2

Post#41 » Fri May 19, 2023 7:06 pm

Vance wrote: Fri May 19, 2023 2:56 pm Would love just ONE weekend (maybe even as an event) that party windows would not show more than your own party.

So in short, no warband party window, only warband for chats and stuff.

Very curious what would happen to blobs there☝🏼
How would this affect the blobbing?
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald

Ads
Zxul
Posts: 1392

Re: A Lesson From Guild Wars 2

Post#42 » Fri May 19, 2023 9:40 pm

Vance wrote: Fri May 19, 2023 2:56 pm Would love just ONE weekend (maybe even as an event) that party windows would not show more than your own party.

So in short, no warband party window, only warband for chats and stuff.

Very curious what would happen to blobs there☝🏼


/t4 Organized_wb_leader: All wbs mark XXMeXX and follow, and prepare that aoe.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

User avatar
Tesq
Posts: 5704

Re: A Lesson From Guild Wars 2

Post#43 » Fri May 19, 2023 11:18 pm

Zxul wrote: Fri May 19, 2023 10:43 am
Tesq wrote: Thu May 18, 2023 8:03 pm
thats not the point there are lots of way to mitigate the blobbing to win or to differianciate rds to melee ( rds more target cap vs melee more mobile etc) or also force ppl when ranking to fight at the same time in more location etc. we dont get anything of that. We dont get tank able to soak dmg so that the way my wb position itself matter; if i have a wb with tank in front or into back line is the same; unless the healers are outside teh aoe range everything get hit and it's retarded; that is the elephant in the room and the reason why target cap was nerfed in live to 9 ppl, we make the same mistake and dont learn and lose develop time in test things which wont has alredy proved wont work.
Already posted about blobbing here:

viewtopic.php?p=535279#p535279

Making tanks being able to soak dmg like on live (Djjolle...) means also tanks very good at soloing- won't happen.

Target cap of 9 also won't help- aoe will still work, as long as you bring enough of it. If you want to remove blobbing, players need to gain more by not blobbing- but like I said, won't happen in RoR.
it work if (def) tanks can survive under heals aoe pressure from 3 wb (target cap 9 ppl) , thats all; the rest is body block impossibility of aoe dmg, thats what we need, controll and kite can achive the rest, you simpy dont need immortal tank, and you certain need higer ttk ( and you dont need immortal tank to get higer ttk either just nerf both heal and dmg).
Image

Zxul
Posts: 1392

Re: A Lesson From Guild Wars 2

Post#44 » Sat May 20, 2023 12:19 am

Tesq wrote: Fri May 19, 2023 11:18 pm it work if (def) tanks can survive under heals aoe pressure from 3 wb (target cap 9 ppl) , thats all; the rest is body block impossibility of aoe dmg, thats what we need, controll and kite can achive the rest, you simpy dont need immortal tank, and you certain need higer ttk ( and you dont need immortal tank to get higer ttk either just nerf both heal and dmg).
So lets say its 1 organized wb (8 dps) and 2 pug wbs (14 dps x2) attacking the tanks in your wb, a total of 36 dps hitting your tanks with aoe, while each of your tanks only gets healed by 2 aoe heals +hots, from healers in his party. How is a tank being able to survive being hit by 36 dps, while only being healed by 2 healers, is not immortal? Or by how much do you intend to nerf aoe dmg?

Also- how is the tank, soloing using the same mitigation, won't be able to do say 1v4+, using some regen items?

Also- if you nerf healing, how a party of 6 WH/WE won't just kill anything nontank in sight?
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

User avatar
Tesq
Posts: 5704

Re: A Lesson From Guild Wars 2

Post#45 » Sun May 21, 2023 2:29 pm

Zxul wrote: Sat May 20, 2023 12:19 am
Tesq wrote: Fri May 19, 2023 11:18 pm it work if (def) tanks can survive under heals aoe pressure from 3 wb (target cap 9 ppl) , thats all; the rest is body block impossibility of aoe dmg, thats what we need, controll and kite can achive the rest, you simpy dont need immortal tank, and you certain need higer ttk ( and you dont need immortal tank to get higer ttk either just nerf both heal and dmg).
So lets say its 1 organized wb (8 dps) and 2 pug wbs (14 dps x2) attacking the tanks in your wb, a total of 36 dps hitting your tanks with aoe, while each of your tanks only gets healed by 2 aoe heals +hots, from healers in his party. How is a tank being able to survive being hit by 36 dps, while only being healed by 2 healers, is not immortal? Or by how much do you intend to nerf aoe dmg?

Also- how is the tank, soloing using the same mitigation, won't be able to do say 1v4+, using some regen items?

Also- if you nerf healing, how a party of 6 WH/WE won't just kill anything nontank in sight?
avoidance + positioning is the answerr to all you question, also solo tank in turtle build wont kill anything, tank roaming solo for duel 1v1 or 1vs many wont be durable as a def tank and the dd can do the same thing if not better, furthermore we dont have sov def set on tank with +200 regen on ror; then if your problem is turtle tank going around idk man...i'd prefer have turtle tank going around but have zerg / snowballing get even slight fix as a tradeoff...it isn't that in live there were ppl storming forum to get turtle tank nerfed.... and btw some tank can alredy do what you describe due their own regen skill + gear + diff in skills.
Image

Zxul
Posts: 1392

Re: A Lesson From Guild Wars 2

Post#46 » Sun May 21, 2023 3:29 pm

Tesq wrote: Sun May 21, 2023 2:29 pm avoidance + positioning is the answerr to all you question, also solo tank in turtle build wont kill anything, tank roaming solo for duel 1v1 or 1vs many wont be durable as a def tank and the dd can do the same thing if not better, furthermore we dont have sov def set on tank with +200 regen on ror; then if your problem is turtle tank going around idk man...i'd prefer have turtle tank going around but have zerg / snowballing get even slight fix as a tradeoff...it isn't that in live there were ppl storming forum to get turtle tank nerfed.... and btw some tank can alredy do what you describe due their own regen skill + gear + diff in skills.
You won't avoid 36 dps spamming cleave.

Solo tank doesn't needs to go full turtle- if he can tank 36 dps in a full turtle mode, then he can tank 4 dps solo in hybrid dps mode with some regen (no sov def set on tank with +200 regen on ror, from other hand +180 grimshimmer +80 pocket etc for a total higher regen), while killing the dps 1 by 1. And no, no tank can currently do that vs a dps with base knowledge of his class- as a dps, if me and 1 more dps are attacking any tank, he will die in <10 sec without healing.

Won't happen in ror- any build allowing reliable 1v2 vs opponents who have base knowledge of their class, not to mention 1v4, will get nerfed very fast.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

User avatar
Tesq
Posts: 5704

Re: A Lesson From Guild Wars 2

Post#47 » Sun May 21, 2023 10:34 pm

Spoiler:
Zxul wrote: Sun May 21, 2023 3:29 pm
Tesq wrote: Sun May 21, 2023 2:29 pm avoidance + positioning is the answerr to all you question, also solo tank in turtle build wont kill anything, tank roaming solo for duel 1v1 or 1vs many wont be durable as a def tank and the dd can do the same thing if not better, furthermore we dont have sov def set on tank with +200 regen on ror; then if your problem is turtle tank going around idk man...i'd prefer have turtle tank going around but have zerg / snowballing get even slight fix as a tradeoff...it isn't that in live there were ppl storming forum to get turtle tank nerfed.... and btw some tank can alredy do what you describe due their own regen skill + gear + diff in skills.
You won't avoid 36 dps spamming cleave.

Solo tank doesn't needs to go full turtle- if he can tank 36 dps in a full turtle mode, then he can tank 4 dps solo in hybrid dps mode with some regen (no sov def set on tank with +200 regen on ror, from other hand +180 grimshimmer +80 pocket etc for a total higher regen), while killing the dps 1 by 1. And no, no tank can currently do that vs a dps with base knowledge of his class- as a dps, if me and 1 more dps are attacking any tank, he will die in <10 sec without healing.

Won't happen in ror- any build allowing reliable 1v2 vs opponents who have base knowledge of their class, not to mention 1v4, will get nerfed very fast.
spamming cleave what? do you refer to rampage? yes thats a balance problem for ya ;) not sutff that should be in game (100% bypass avoidance lol) cheese stuff that's make this broken lets zerg mentality ( aswell as other stuff on destru aswell but anyway), as said before what differenciate warhamere and especially tank from other games is avoidances, you stack pretty much a lot of it and the point is they work ( block/parry ) only frontaly. That should ring a bell 1 tank vs 4 will loose because if they can snare and just 2 of em stay behind it is dead, idk how in your head simply by stack regen a tank should win 1vs 4 in the remote future when it couldn't now; dps can use regen aswell you know, they can self heal aswell you know (and in cases like choppa /slayer even better (interrupt allowing). It's the same thing someone prefer stuff to not get touch or nerfed instead get the game fix, i remember 1.3.6 being there it didnt had nothing of what you fear; sy.

NB: if tank do too much dmg in ratio to their durability we can have tank dmg nerfed aswell ;) -> it is called balance the game around oRvR instead small scale because as you said tank should not be damage dealer if they make too much dmg simple lower it.
Image

Zxul
Posts: 1392

Re: A Lesson From Guild Wars 2

Post#48 » Mon May 22, 2023 1:04 pm

Tesq wrote: Sun May 21, 2023 10:34 pm spamming cleave what? do you refer to rampage? yes thats a balance problem for ya ;) not sutff that should be in game (100% bypass avoidance lol) cheese stuff that's make this broken lets zerg mentality ( aswell as other stuff on destru aswell but anyway), as said before what differenciate warhamere and especially tank from other games is avoidances, you stack pretty much a lot of it and the point is they work ( block/parry ) only frontaly. That should ring a bell 1 tank vs 4 will loose because if they can snare and just 2 of em stay behind it is dead, idk how in your head simply by stack regen a tank should win 1vs 4 in the remote future when it couldn't now; dps can use regen aswell you know, they can self heal aswell you know (and in cases like choppa /slayer even better (interrupt allowing). It's the same thing someone prefer stuff to not get touch or nerfed instead get the game fix, i remember 1.3.6 being there it didnt had nothing of what you fear; sy.

NB: if tank do too much dmg in ratio to their durability we can have tank dmg nerfed aswell ;) -> it is called balance the game around oRvR instead small scale because as you said tank should not be damage dealer if they make too much dmg simple lower it.
Cleave as in frontal cone dd.

And as for avoidances, lets say a tank with a 60% (.getstat 60%) parry, tanking a frontal dmg from 36 dps spamming cleave, as per below. 40% of it will bypass his parry, or 14 dps. The healing which the tank gets is hots +aoe heals from 2 healers in his party, so in other words the tank needs to have enough mitigation to tank 14 dps without avoidances, with 2 healers. With that mitigation he very much will be able to tank 2 dps from the back with only his own regen, while killing the dps 1 by 1.

Dps can have the same regen, but they can't have a tank mitigation- even current tank, not the tank being able to tank 14 dps without avoidances which you are asking for.

And you can't nerf tank dmg enough so he can't kill anyone- tanks need to be able to solo pve, you know. And, speaking as someone who has a solo roaming dps zealot, if you can outlast them, you can kill them. So unkillable tank with some dps still means solo roaming tank using all mdps as a free renown.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Ads
rejndjer
Suspended
Posts: 431

Re: A Lesson From Guild Wars 2

Post#49 » Mon May 22, 2023 2:21 pm

how the hell do you get 60% parry on a tank

User avatar
CyunUnderis
Posts: 487
Contact:

Re: A Lesson From Guild Wars 2

Post#50 » Mon May 22, 2023 2:48 pm

rejndjer wrote: Mon May 22, 2023 2:21 pm how the hell do you get 60% parry on a tank
Image
Image
Image
Image

etc...

Who is online

Users browsing this forum: knick, Stimpz and 76 guests