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The way to get rid of both X-realming AND Faction Imbalance in RvR

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JackLope
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The way to get rid of both X-realming AND Faction Imbalance in RvR

Post#1 » Sun May 07, 2023 9:05 pm

Hello there, long time player, haven't posted as much as I'd like, I would like to suggest a way around both RvR faction imbalance and x-realming.
We currently utilize a neutral NPC faction to balance fights out (on a territorial level) in LoTD, I am speaking, of course, about the neutral Tomb Prince minions. For those not in the know, when a faction controls an overwhelming majority of battlefield objectives a contigent of neutral npc will venture out and capture BOs from the winning team, so that the match is somewhat balanced.
So, taking that into consideration, I would propose utilizing a similar system to balance out the other RvR lakes as well.
AND also, a way to bring into the game a fan-favorite enemy as well: Skaven.
You could have Skaven pop out of caves (which are plentiful in RvR lakes) and move to cap out objectives in the RvR lakes after a certain level of AAO has been reached (say around 60 or 80%), which would force the faction with overwhelming numbers to confront both the diminishing numbers faction AND the NPC faction as well. That would help with both faction number imbalance and x-realming, and the time between attacks could increase the further AAO increases on one side(to the point perhaps of venturing into a keep to hamper a siege if left unchecked? I am unsure whether or not the technology is there to accomplish that).
Plus, perhaps some of the exotic items ALREADY in the game, such as skaven cloaks, skaven trophies and other exotic vouchers so one could argue it would actually take LESS work to implement this change and it could offer a more dynamic solution to empty lakes of RvR where instead of just stomping out the opposition, the team with the most numbers would have to actually contend if a challenge.
What do you think about it?
No doomsayers please, I would like to hear some open-minded opinions on this suggestion :)

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Aethilmar
Posts: 636

Re: The way to get rid of both X-realming AND Faction Imbalance in RvR

Post#2 » Sun May 07, 2023 11:18 pm

@OP

So the purpose of LoTD is to have the highest score.

The purpose of the campaign is to flip the zones.

If you "equalize" things with NPCs it would, by definition, make zone flips harder and stall the campaign even more than it does right now. How would your proposal deal with this?

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Pulptenks
Posts: 17

Re: The way to get rid of both X-realming AND Faction Imbalance in RvR

Post#3 » Sun May 07, 2023 11:45 pm

X realm is a low pop snowball effect. People just want to play the game but rather go on their mains for goodies. That' to play order during NA times when it's 200% AAO. Might as well go play Order. It's more beneficial that way.

The only that will prevent it from happening is more content, more event, new acquisition to be added. Otherwise, like I said, people just make characters for fun. Not hard to understand, not sure why OP try to think out of the book.

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anarchypark
Posts: 2073

Re: The way to get rid of both X-realming AND Faction Imbalance in RvR

Post#4 » Mon May 08, 2023 2:52 am

Aethilmar wrote: Sun May 07, 2023 11:18 pm @OP

So the purpose of LoTD is to have the highest score.

The purpose of the campaign is to flip the zones.

If you "equalize" things with NPCs it would, by definition, make zone flips harder and stall the campaign even more than it does right now. How would your proposal deal with this?

The campaign has lost its purpose since the introduction of the scheduled city.
While I believe that the scheduled city was the right way to go,
the current campaign is missing the war vibe.

Perhaps if the campaign was directly tied to city rank,
then the importance of defense and resistance would be more apparent
as the city's rank could be impacted by the outcome of battles.

One-sided PvD offers fewer city rank rewards,
whereas hard-won, fierce resistance rewards better city rank.

The OP suggests that little help be given to defenders,
but why defend against a superior force in the first place if you know you'll get your ass kicked?
Defenders don't even show up at the fort and RvR lake when the fight is one-sided, and it's just not fun.

Can little Skavens solve the issue? It's uncertain.
if there has to be npc help, wouldn't city generals or respective race guards be a better option?
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Detangler
Posts: 986

Re: The way to get rid of both X-realming AND Faction Imbalance in RvR

Post#5 » Mon May 08, 2023 3:38 am

Make BOs more critical to sieges. Yes you can heal doors a bit, but it barely slows down attackers. Yes you can use supplies to fly to the keep, but its only a trickle - not near enough to counter the prime time attackers before both doors go down.

Make holding BOs as defender increase door resistance to damage. Holding all 4 BOs means doors will take twice as long to drop. A steady stream of supplies to the warcamp means a siege is effectively stalled indefinitely.

Don't like it as an attacking force? Maybe send some small groups to disrupt the process. Small scale rvr opportunies during siege warfare. Make skirmishes great again!
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Everdin
Posts: 555

Re: The way to get rid of both X-realming AND Faction Imbalance in RvR

Post#6 » Mon May 08, 2023 5:29 am

The skaven would affect the other faction as well. They would have to fight them too.
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anarchypark
Posts: 2073

Re: The way to get rid of both X-realming AND Faction Imbalance in RvR

Post#7 » Mon May 08, 2023 9:36 am

Everdin wrote: Mon May 08, 2023 5:29 am The skaven would affect the other faction as well. They would have to fight them too.

Underdog are already struggling.
Don't need another faction to fight?
unless PvE skavens.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
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Everdin
Posts: 555

Re: The way to get rid of both X-realming AND Faction Imbalance in RvR

Post#8 » Mon May 08, 2023 10:07 am

anarchypark wrote: Mon May 08, 2023 9:36 am
Everdin wrote: Mon May 08, 2023 5:29 am The skaven would affect the other faction as well. They would have to fight them too.

Underdog are already struggling.
Don't need another faction to fight?
unless PvE skavens.
If you put skavens on a scale to an objective that it causes at least a delay for a zerg, these skavens would be there for the underdog too. Thats why I don't think it's a good idea.
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

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Nameless
Posts: 1141

Re: The way to get rid of both X-realming AND Faction Imbalance in RvR

Post#9 » Mon May 08, 2023 10:11 am

Everdin wrote: Mon May 08, 2023 10:07 am
anarchypark wrote: Mon May 08, 2023 9:36 am
Everdin wrote: Mon May 08, 2023 5:29 am The skaven would affect the other faction as well. They would have to fight them too.

Underdog are already struggling.
Don't need another faction to fight?
unless PvE skavens.
If you put skavens on a scale to an objective that it causes at least a delay for a zerg, these skavens would be there for the underdog too. Thats why I don't think it's a good idea.
As I understand it they will be hostile toward overpopulated side but friendly to underpopulated
Mostly harmless

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Everdin
Posts: 555

Re: The way to get rid of both X-realming AND Faction Imbalance in RvR

Post#10 » Mon May 08, 2023 10:55 am

If you want this mechanic it would be much easier (and more lore friendly) to just add realm guards to the objectives - good ones, strong, durable.

But with 24/48 or more people every pve encounter would just be a joke, would only matter if a good amount of defenders are there too.

It was mentioned often enough before, the game can't fix this, only encourage people to fight instead of sitting out things or pve one zone after another.
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“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

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