Melee DPS on medium armor compared to melee DPS on light armor needs some adjustment.
Posted: Thu Nov 03, 2022 1:16 pm
Hello,
so I know this is going to get a heated discussion, but I want to at least address some issues I see with the current state of Melee Dps with Medium Armor and the Aoe cap of 24.
The problem:
Slayer/Choppa, Mara/WL are classes that have medium armor, great aoe and also a solid single target spec.
1. if you compare this to BW/Sorc, they trade their damage for light armor - a pretty fair tradeoff
2. if you compare this to Engi/Magus, I'd say it's tough, but I'd argue it needs some love on Engi/Magus because the turrect mechanics are just weird
3, If you compare it to WH/WE, I think we have a big divergence. When you see a Choppa/Slayer/Wl/Mara having the chance to slow/pull and drop the parry chance from a We/Wh, it doesn't look fair because they can also hit as hard as We/Wh.
Possible solutions(Not all together just some suggestions):
- Give wh/we a snare without positional requirement
- Decrease the single traget damage of the AoE classes.
- Increase the damage of the Rouge classes. (Yes I know pew-pew out of stealth dead, but when you play in warband-scale you are in cc most of the time or get nuked dead because light armor or out of ap or you just don't have enough burst).
Clarification: I just don't want a WitchHunter/WitchElf buff, I want it to be considered as a whole.
These medium armor classes, should not be stronger n categories where a Light armor class should have superiority.
Additional consideration:
If the damage get's tuned, the healing output of the healing-classes also need to be adjusted since they perform also kinda over the top
Regards, See you on the battlefield
so I know this is going to get a heated discussion, but I want to at least address some issues I see with the current state of Melee Dps with Medium Armor and the Aoe cap of 24.
The problem:
Slayer/Choppa, Mara/WL are classes that have medium armor, great aoe and also a solid single target spec.
1. if you compare this to BW/Sorc, they trade their damage for light armor - a pretty fair tradeoff
2. if you compare this to Engi/Magus, I'd say it's tough, but I'd argue it needs some love on Engi/Magus because the turrect mechanics are just weird
3, If you compare it to WH/WE, I think we have a big divergence. When you see a Choppa/Slayer/Wl/Mara having the chance to slow/pull and drop the parry chance from a We/Wh, it doesn't look fair because they can also hit as hard as We/Wh.
Possible solutions(Not all together just some suggestions):
- Give wh/we a snare without positional requirement
- Decrease the single traget damage of the AoE classes.
- Increase the damage of the Rouge classes. (Yes I know pew-pew out of stealth dead, but when you play in warband-scale you are in cc most of the time or get nuked dead because light armor or out of ap or you just don't have enough burst).
Clarification: I just don't want a WitchHunter/WitchElf buff, I want it to be considered as a whole.
These medium armor classes, should not be stronger n categories where a Light armor class should have superiority.
Additional consideration:
If the damage get's tuned, the healing output of the healing-classes also need to be adjusted since they perform also kinda over the top
Regards, See you on the battlefield