Page 1 of 3
Twisting Tower mechanic
Posted: Fri Oct 21, 2022 7:59 pm
by Tyrean
Please can the bomb mechanic be removed from the Twisting Tower sc, it is actually a pretty decent looking map and everything works ok apart from the insta bomb that keeps wiping everyone (last 2 with no warning) not just annoying as getting solo kills against you on killboard to healers who had a dot on you sucks.... but it also ruins the fighting as been in few good little fights then suddenly boom! everyone on both teams is dead... still do scoring mechanics and keep everything as it is, just no need for bomb going off every time, I feel like this one change would make the map much more appealing.
Re: Twisting Tower mechanic
Posted: Fri Oct 21, 2022 9:12 pm
by BluIzLucky
Literally best part of the scenario, haters gonna hate, don't make it bland cuz betabois don't like BIG EXPLOSIONS embrace the chaos

Re: Twisting Tower mechanic
Posted: Fri Oct 21, 2022 10:48 pm
by Tyrean
We were embracing the chaos of a decent 12v12 fight until the bomb just wiped everyone and you’re staring at a spawn timer.. see lots of people typing on sc chat about how they hate the bomb and bad sc etc.. so I think it is a fairly popular opinion. I only made the post as it’s a decent looking multi floor map that just needs slight tweaks (also being able to mount would be good)
Re: Twisting Tower mechanic
Posted: Fri Oct 21, 2022 11:05 pm
by Whyumadbro
yeah decent looking sc! bomb mechanic is kinda off with no warning
Re: Twisting Tower mechanic
Posted: Fri Oct 21, 2022 11:55 pm
by Sulorie
Yes, the mechanic is horrible, as you kill your own team to score.
Re: Twisting Tower mechanic
Posted: Sat Oct 22, 2022 1:38 am
by malark
lol I was just in a scenario where we capped both points twice but somehow we lost all our points and it gave order the win, right after the usual cheat crew turned up so no one even got a go
Re: Twisting Tower mechanic
Posted: Sat Oct 22, 2022 2:09 am
by Detangler
Hmmm. A scenario that forces you to defend two points and then converge and take a top point should you manage to lose the first two. A single sneaky player can set off the top point, so its a frenzied aoe spam to keep the attackers at bay. One 6 man can't dominate both points at once, and tower wide death means both sides are forced to restart. No staggered respawn that makes it harder to make a comeback for pug players that don't communicate well. Seems like it's a pug players dream fight, honestly.
Yet here this thread is.... nothing but complaints from pug players.
Re: Twisting Tower mechanic
Posted: Sat Oct 22, 2022 4:57 am
by Martok
Twisting Tower is a great SC. Embrace it and have fun playing a video game.
Re: Twisting Tower mechanic
Posted: Sat Oct 22, 2022 6:21 am
by wonshot
Martok wrote: Sat Oct 22, 2022 4:57 am
Twisting Tower is a great SC. Embrace it and have fun playing a video game.
That might be the case, but there are several mechanics in this great layout of a scenario map that just annoy players:
- Cant mount
- Death explotions (were added to Logrins Forge and taken out because players didnt like them)
- in a pug enviroment and your groupmembers are on a different floor-level its annoying for healing
- its a 3 full group size sc turning it into a melee deathball
- One of the last remaining scenario barriers where you can get pulled through
- only scenario where your objective score and decline
A slight realm imballance is also that destro can drop down from behind their topfloor barrier safe and easily, order dont have the same easy drop to get to mid.
overall the scenario is very unique, but its also stacked with annoyances for players.
Re: Twisting Tower mechanic
Posted: Sat Oct 22, 2022 8:39 am
by Tyrean
Detangler wrote: Sat Oct 22, 2022 2:09 am
Hmmm. A scenario that forces you to defend two points and then converge and take a top point should you manage to lose the first two. A single sneaky player can set off the top point, so its a frenzied aoe spam to keep the attackers at bay. One 6 man can't dominate both points at once, and tower wide death means both sides are forced to restart. No staggered respawn that makes it harder to make a comeback for pug players that don't communicate well. Seems like it's a pug players dream fight, honestly.
Yet here this thread is.... nothing but complaints from pug players.
The fact that 6 man premades can’t dominate and be everywhere at once is a good thing, for someone who plays premade I agree.
However setting off the objective and killing your team mates is not most peoples idea of good design, especially some players that are precious on their killboard stats as they are just skipping the event this weekend.
Also there is a difference between a complaint and a suggestion, if the latter starts to become popular opinion it would be nice if someone pressing the buttons could review and see which version players would prefer as they did with Logrins Forge.