RSH guide
Posted: Wed Oct 05, 2022 4:45 am
I'm looking for an rsh guide with spec points, RR, priorities etc. Would an old forum guide do the trick?
Yes. Although there have been some nerfs and (mostly) minor changes within the last year the overall play style and specs stays the same.
minor nerfs is the only thing you mention while at the same time he got a ranged KD while movinWaaghtastic wrote: ↑Wed Oct 05, 2022 6:13 amYes. Although there have been some nerfs and (mostly) minor changes within the last year the overall play style and specs stays the same.
* mobile kiting spec: quick shooting for crit tactic & red tipped arrer + big shooting for finish em off → RoR.builders - Squig Herder
* stationary glass cannon spec: big shooting for poison arrer & quick shooting for knockdown and heal debuff → RoR.builders - Squig Herder
It starts getting fun with vanq+ / rr50+. Depending on your play style BIS is some mix of sov/warlord/sent/triumph. Some play with full WS or go full crit%/WS (BS cap is always required). I mostly run sov/sent/triumph for BS cap, 9k+ hp, ~59% armor pen and around 25% crit chance with blood lord bow and fort spear.
I recommend rather using silence against casters and disarm against melee. The short 2sec KD only if those two fail and you need to kite. It's too short to really burst anyone.Ashoris wrote: ↑Wed Oct 05, 2022 10:57 amminor nerfs is the only thing you mention while at the same time he got a ranged KD while movinWaaghtastic wrote: ↑Wed Oct 05, 2022 6:13 amYes. Although there have been some nerfs and (mostly) minor changes within the last year the overall play style and specs stays the same.
* mobile kiting spec: quick shooting for crit tactic & red tipped arrer + big shooting for finish em off → RoR.builders - Squig Herder
* stationary glass cannon spec: big shooting for poison arrer & quick shooting for knockdown and heal debuff → RoR.builders - Squig Herder
It starts getting fun with vanq+ / rr50+. Depending on your play style BIS is some mix of sov/warlord/sent/triumph. Some play with full WS or go full crit%/WS (BS cap is always required). I mostly run sov/sent/triumph for BS cap, 9k+ hp, ~59% armor pen and around 25% crit chance with blood lord bow and fort spear.
Really depends on the situation but this is my usual goto:
1) situational: in small scale rvr action when you have other damage dealers with you I primary act as CC / supporter and finisher. So I keep an eye on the situation, and e.g. silence, disarm or knockdown enemies who go for our healers or try to run away. I keep dots, heal debuff and snare always up on the primary target and have red tipped arrer, behind ya, finish em off & shrapnell arrer on CD (this prio).Chisakilla wrote: ↑Sun Nov 27, 2022 8:41 am Hey,
can you say something about the rotation?
1) How do you act in RvR?
2) What skills do you start with? Where is the focus?
3) For me, it's hard to find the right rotation with all the skills.
Thx.
What about Lots o' Arrer and the castable Skills like Plink and What Blocka?. Are these skills not worthwhile?Waaghtastic wrote: ↑Sun Nov 27, 2022 10:38 am 2) my usual rotation in small scale is: dot, snare, heal debuff, instant casts (red tipped/finish em off/behind ya/shrapnell arrer), CC (disarm/knockdown/silence) depending on the situation.
That being said. I try to avoid bigger fights as rSH as you are purely single target dps. If you are running a ST grp in zergy situations I try to pick squishy targets on low health and help kill them with heal debuff and then instant casts.