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Workaround for Combat Bug

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dave2278
Posts: 143

Re: Workaround for Combat Bug

Post#11 » Thu Jul 30, 2015 9:51 pm

Thanks github
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Lindisfarne
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Re: Workaround for Combat Bug

Post#12 » Fri Jul 31, 2015 3:14 am

GITHUB, I loved you before, now i love you even more. <333333333333333333
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CarlistRieekan
Posts: 237

Re: Workaround for Combat Bug

Post#13 » Fri Jul 31, 2015 6:15 am

Works like a charm (although I didn't believe it could help)!
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Jaycub
Posts: 3130

Re: Workaround for Combat Bug

Post#14 » Fri Jul 31, 2015 6:47 am

Awesome, this combined w/ whatever group que ends up being implemented will make scenarios much less of a hassale.
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heteryk
Posts: 32

Re: Workaround for Combat Bug

Post#15 » Sat Aug 01, 2015 11:04 am

@Azarael So right now the next step would be implementing this "jump" into scenario pop? That will resolve combat bug? (I mean if you want to automate this process)?
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Azarael
Posts: 5332

Re: Workaround for Combat Bug

Post#16 » Sat Aug 01, 2015 11:32 am

A better option would be to fix the problem at source, but that relies on us being able to find it.

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titoos
Posts: 44

Re: Workaround for Combat Bug

Post#17 » Sat Aug 01, 2015 11:44 am

Combat bug was a nightmare on official war too, so finding its source could be problematic if not impossible.
Could you move "&jump" to background after leaving combat? I think that this improved workaround would satisfy everyone :)
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Azarael
Posts: 5332

Re: Workaround for Combat Bug

Post#18 » Sat Aug 01, 2015 12:27 pm

Oh god, it happened on live as well?

Guess I should send it whenever a queue pops instead.

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Marley
Posts: 157

Re: Workaround for Combat Bug

Post#19 » Sat Aug 01, 2015 12:28 pm

It must have been rare on live, I never saw it.

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Kaitanaroyr
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Re: Workaround for Combat Bug

Post#20 » Sat Aug 01, 2015 11:03 pm

Azarael wrote:Oh god, it happened on live as well?

Guess I should send it whenever a queue pops instead.
yeah it happened a few times a day for me back when scs used to pop lol back on praag you'd get stuck in comb but all the time.
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