Need help getting enemy target (addon development)
Posted: Tue Aug 16, 2022 1:04 am
So, I'm trying to teak the RVAPI to give real time distance on enemy targets. I've no idea how to do RoR addon development so this is like trying to find a needle in a haystack, especially when very little of the original documentation survives in good condition. I'm wondering, is it possible to get an enemies MapPointData, via using their TargetInfo:UnitEntityId (I know there's EA_Window_OverheadMapMapDisplay and EA_Window_WorldMapZoneViewMapDisplay but neither provide anything aside from map location names or NPC's)? Or aside from that point is there a way of getting a targets point data through UnityEntityId so I can extract the distance?