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Game Changes!

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Sulorie
Posts: 7223

Re: Game Changes!

Post#31 » Sat Jul 23, 2022 2:40 pm

rejndjer wrote: Sat Jul 23, 2022 11:47 am ofc you can kill engie when engie cant deal dmg. lmao.
Why wouldn't they deal damage? It just doesn't help, when engi pulls melees towards himself and nobody is in range to kill the pulled players.
Dying is no option.

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dekadd
Posts: 17

Re: Game Changes!

Post#32 » Sat Jul 23, 2022 10:46 pm

Remove Healing and absorb potions from the game, this change make WE/WH easier to kill even if they use regen build.

This game let us choose what we want to play, it's nice! Make a cap look like a bad idea. Healer need to be tanky, they are mainly focused (not in pug lol :p).
However, a dps is a dps, some stuff/build make you tanky, like magus regen. Is nice for solo but you are litterally useless in 6v6/sc... It's a choice, it's good.

The tricky thing is to make "all choices" viable, not only one.

Sulorie
Posts: 7223

Re: Game Changes!

Post#33 » Sat Jul 23, 2022 11:05 pm

dekadd wrote: Sat Jul 23, 2022 10:46 pm Remove Healing and absorb potions from the game, this change make WE/WH easier to kill even if they use regen build.

This game let us choose what we want to play, it's nice! Make a cap look like a bad idea. Healer need to be tanky, they are mainly focused (not in pug lol :p).
However, a dps is a dps, some stuff/build make you tanky, like magus regen. Is nice for solo but you are litterally useless in 6v6/sc... It's a choice, it's good.

The tricky thing is to make "all choices" viable, not only one.
To improve the game we should remove crafting because not everyone uses it and those who neglect it complain about it's power?
Dying is no option.

dekadd
Posts: 17

Re: Game Changes!

Post#34 » Sat Jul 23, 2022 11:17 pm

Sulorie wrote: Sat Jul 23, 2022 11:05 pm To improve the game we should remove crafting because not everyone uses it and those who neglect it complain about it's power?
I'm spoking about the use of 3 potions, not about crafting... Why do you extrapoltes?

Sulorie
Posts: 7223

Re: Game Changes!

Post#35 » Sat Jul 23, 2022 11:45 pm

dekadd wrote: Sat Jul 23, 2022 11:17 pm
Sulorie wrote: Sat Jul 23, 2022 11:05 pm To improve the game we should remove crafting because not everyone uses it and those who neglect it complain about it's power?
I'm spoking about the use of 3 potions, not about crafting... Why do you extrapoltes?
Because heal/absorb potion making is a vital part of apothecary. In combat you need potions to give your healers time to react in high pressure situations. It doesn't matter whether you lack potions and lose a 1vs1. Without potions you would die the same against classes better in 1vs1.
Dying is no option.

ifirex
Posts: 40

Re: Game Changes!

Post#36 » Sat Jul 23, 2022 11:59 pm

What if rampage and gtdc were both disabled for 1 week as an experiment. What do you think would happen?

Sofong
Posts: 554

Re: Game Changes!

Post#37 » Sun Jul 24, 2022 5:59 am

one of the major problem og this game is healing too powerful.
and all sort self heal bullet absorb regen crap should be removed.

Sulorie
Posts: 7223

Re: Game Changes!

Post#38 » Sun Jul 24, 2022 7:08 am

Sofong wrote: Sun Jul 24, 2022 5:59 am one of the major problem og this game is healing too powerful.
and all sort self heal bullet absorb regen crap should be removed.
Too powerful in 1vs1?
Dying is no option.

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rejndjer
Suspended
Posts: 431

Re: Game Changes!

Post#39 » Sun Jul 24, 2022 10:00 am

Sulorie wrote: Sat Jul 23, 2022 2:40 pm
rejndjer wrote: Sat Jul 23, 2022 11:47 am ofc you can kill engie when engie cant deal dmg. lmao.
Why wouldn't they deal damage? It just doesn't help, when engi pulls melees towards himself and nobody is in range to kill the pulled players.
why don't you roll an engie and make a recording of what happens when u pull someone. how much damage will you do to them. :D

oh. but choppa can pull AND deal dmg :) while engie is just a pull-bot and that's it.

Sulorie
Posts: 7223

Re: Game Changes!

Post#40 » Sun Jul 24, 2022 12:46 pm

rejndjer wrote: Sun Jul 24, 2022 10:00 am

why don't you roll an engie and make a recording of what happens when u pull someone. how much damage will you do to them. :D

oh. but choppa can pull AND deal dmg :) while engie is just a pull-bot and that's it.
What is more efficient to feed your aoe group with targets to hit? Single pull channel, which can be interrupted or aoe pull with snare on top?
Dealing damage every 2 sec aoe is hardly good, it's actually a dps loss for the pull period.
The engi is playing support role in this case, as he goes high on defenses with rather low ballistic to proc pierced defenses more often.

And once more, as long as both sides are still in the game, choppa pull does hardly anything.
If dps or healer gets pulled, tanks are supposed to guard them.
Melees are being pulled right where they are supposed to be as order has higher aoe dmg potential, so bomb them with your own dps.

If individual players try to run away, e.g. after a wipe or solo players with bad positioning, then pull becomes useful to catch them. In this case one could arge that fight is lost anyway.
Dying is no option.

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