What could we do to change the lack of balance between factions?
Posted: Wed Jun 29, 2022 12:46 pm
Hello guys. Please disregard errors, English is not my main language.
I'd like to talk a little bit about the imbalance between factions, and no, it's not about each class, it's about how the population on one side is so predominant over the other, and maybe we can talk about some ideas so that this isn't such a problem big that makes the game unplayable for one side.
We know that from time to time a faction is in power in general, with an absurd number of players while on the other side players struggle not to give up and switch factions. But most of the time this fight is lost and more players go to the “easymode” side as the community usually calls, xrealmers.
Being on the losing side in WarHammer is math that will always give results as bad for the losing player as the disappointment of dying over and over again to an absurd amount of zerg against your group of friends, little Warbands. If one side is winning 95% of the fights, whether in sieges of castles, forts, open zones... that side is always evolving in a vertical line, while the losing side is evolving in a horizontal line. This contributes to:
A side to be stronger, whether with crest drop, renown, level and with a lot of confidence.
On the other hand, a weaker, discredited faction, with less drops, less renown.
A lukewarm game, with uneven fights, dull and players giving up every day.
Some people will say that playing AAO will bring more renown, this rule doesn't seem to be working right now. What's the point of gaining X renown every X minutes if the other side will do that and more for the volume of deaths every second?
So, in my opinion, the big villain ends up being the player himself, who, before thinking about the healthy life of the server, he suddenly decides to take his entire guild to the other faction without doing this analysis, and makes the game unbalanced. For the most part, these are players who were faction leaders, who pulled the rvr. However, it is also not mandatory for anyone to have to play on one side, it is up to everyone's conscience to keep the game pleasant.
I know that for some this lack of balance makes no difference, that with some classes it is even better, but as a whole it makes the game lukewarm.
I was wondering if maybe a realm buff I'll call it SuperBurst =)
It works as follows:
For every X number of players in a zone, the side with the lowest number receives the SuperBurst, a buff that will give more status to each player on the less numerous side and will scale both up and down, in a way that makes it less unpleasant play on the side that is always losing and also discourage players from switching sides without a punishment, but a “reward” for staying in the fight. This buff has nothing to do with AAO bonuses but it would be based on his stats. It wouldn't take into account a low number of AAO not even low level that already receives the natural burst. But it also wouldn't go up only when the AAO number is extremely high. There has to be a middle ground here for things to happen.
Well, it was an idea I had looking at my group the other night trying to defend a point on the map, trying to help other smaller groups, but that was always missing that extra Burst. If I'm giving you a shitty idea, please don't judge me ;P
This is an idea that needs to mature.
But for you, apart from the fact that for everything to be better depends on the conscience of each player, what is your opinion?
Please, let's keep common sense and politeness so that a frenzied fight between the loudest speakers doesn't start =D
Ty!
I'd like to talk a little bit about the imbalance between factions, and no, it's not about each class, it's about how the population on one side is so predominant over the other, and maybe we can talk about some ideas so that this isn't such a problem big that makes the game unplayable for one side.
We know that from time to time a faction is in power in general, with an absurd number of players while on the other side players struggle not to give up and switch factions. But most of the time this fight is lost and more players go to the “easymode” side as the community usually calls, xrealmers.
Being on the losing side in WarHammer is math that will always give results as bad for the losing player as the disappointment of dying over and over again to an absurd amount of zerg against your group of friends, little Warbands. If one side is winning 95% of the fights, whether in sieges of castles, forts, open zones... that side is always evolving in a vertical line, while the losing side is evolving in a horizontal line. This contributes to:
A side to be stronger, whether with crest drop, renown, level and with a lot of confidence.
On the other hand, a weaker, discredited faction, with less drops, less renown.
A lukewarm game, with uneven fights, dull and players giving up every day.
Some people will say that playing AAO will bring more renown, this rule doesn't seem to be working right now. What's the point of gaining X renown every X minutes if the other side will do that and more for the volume of deaths every second?
So, in my opinion, the big villain ends up being the player himself, who, before thinking about the healthy life of the server, he suddenly decides to take his entire guild to the other faction without doing this analysis, and makes the game unbalanced. For the most part, these are players who were faction leaders, who pulled the rvr. However, it is also not mandatory for anyone to have to play on one side, it is up to everyone's conscience to keep the game pleasant.
I know that for some this lack of balance makes no difference, that with some classes it is even better, but as a whole it makes the game lukewarm.
I was wondering if maybe a realm buff I'll call it SuperBurst =)
It works as follows:
For every X number of players in a zone, the side with the lowest number receives the SuperBurst, a buff that will give more status to each player on the less numerous side and will scale both up and down, in a way that makes it less unpleasant play on the side that is always losing and also discourage players from switching sides without a punishment, but a “reward” for staying in the fight. This buff has nothing to do with AAO bonuses but it would be based on his stats. It wouldn't take into account a low number of AAO not even low level that already receives the natural burst. But it also wouldn't go up only when the AAO number is extremely high. There has to be a middle ground here for things to happen.
Well, it was an idea I had looking at my group the other night trying to defend a point on the map, trying to help other smaller groups, but that was always missing that extra Burst. If I'm giving you a shitty idea, please don't judge me ;P
This is an idea that needs to mature.
But for you, apart from the fact that for everything to be better depends on the conscience of each player, what is your opinion?
Please, let's keep common sense and politeness so that a frenzied fight between the loudest speakers doesn't start =D
Ty!