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Problem with Marks (SwiftAssist and Enemy)

Posted: Thu Apr 21, 2022 8:22 am
by Sinta
Hello

I use SwiftAssist and Enemy, works also so far but I have the following problem.

My macro looks like this:
/script SwiftAssist.Inactive(L "assist")
Enemy.MarksToggle(2)

With this I mark my current target with a colored arrow of the Enemy addon. Is there any way to include in THIS macro the function that my old target is automatically unmarked and ONLY my CURRENT target has an arrow?

If I use the macro, as it is now, with different targets then it looks like on the screenshot. But this is extremely impractical in PvP...
Spoiler:
Thanks a lot

Re: Problem with Marks (SwiftAssist and Enemy)

Posted: Thu Apr 21, 2022 12:01 pm
by Phantasm
Sinta wrote: Thu Apr 21, 2022 8:22 am Hello

I use SwiftAssist and Enemy, works also so far but I have the following problem.

My macro looks like this:
/script SwiftAssist.Inactive(L "assist")
Enemy.MarksToggle(2)

With this I mark my current target with a colored arrow of the Enemy addon. Is there any way to include in THIS macro the function that my old target is automatically unmarked and ONLY my CURRENT target has an arrow?

If I use the macro, as it is now, with different targets then it looks like on the screenshot. But this is extremely impractical in PvP...
Thanks a lot
Change mark 2 to unique, when new player is marked old one is unmarked.

Re: Problem with Marks (SwiftAssist and Enemy)

Posted: Thu Apr 21, 2022 3:45 pm
by Sinta
Phantasm wrote: Thu Apr 21, 2022 12:01 pm Change mark 2 to unique, when new player is marked old one is unmarked.
Thanks for your answer. But how do I set the marker to "unique" or where do I find the option for it?

Re: Problem with Marks (SwiftAssist and Enemy)

Posted: Thu Apr 21, 2022 3:50 pm
by avalus
Sinta wrote: Thu Apr 21, 2022 3:45 pm
Phantasm wrote: Thu Apr 21, 2022 12:01 pm Change mark 2 to unique, when new player is marked old one is unmarked.
Thanks for your answer. But how do I set the marker to "unique" or where do I find the option for it?

You check that option when setting up/modifying your Mark in Enemy. ;)

Re: Problem with Marks (SwiftAssist and Enemy)

Posted: Thu Apr 21, 2022 3:52 pm
by Fenris78
Sinta wrote: Thu Apr 21, 2022 3:45 pm
Phantasm wrote: Thu Apr 21, 2022 12:01 pm Change mark 2 to unique, when new player is marked old one is unmarked.
Thanks for your answer. But how do I set the marker to "unique" or where do I find the option for it?
I think it's in your mark panel (the rectangle thing where all your colored squares are into) ; right click on the mark that is applied by your script (I guess the Yellow or pink one ?), and you can adjust everything, from color to size, translucency, and there are checkboxes to select "unique" (make sure "permanent" is unchecked, otherwise they will persist through sessions.

Re: Problem with Marks (SwiftAssist and Enemy)

Posted: Thu Apr 21, 2022 4:33 pm
by Sinta
Thx guys.

Now it works.