Small Fix to Heal WP Fortress Weapons
Posted: Sat Apr 16, 2022 9:37 am
Hello all,
I am bringing to the community's attention a suggestion regarding a topic many heal WPs have pondered in the late stages of the game - the balance of available weapon options and the place of the Fortress Tome and Smiter in this discussion.
The Problem
The Fortress weapon set for a healing WP feels a bit like a let down, when you consider its price and its suggested status as a highest-grade weapon set. It feels like it is not a worthwhile investment, if you can get the equally good (if not better) set of Apostle of Glory weapons at RR 45 for 800 crests and 100 gold less.
Context and Justification
Here I have outlined some context and justification why I feel a small tweak is necessary. Feel free to skip it, if you are already familiar with this topic:
Balance Suggestion
This is a relatively small tweak, which is aimed at improving the late game viability and attractiveness of Heal WP's Fortress Weapons. Many people put Reduced Chance to be Crit highest in the priority order when it comes to survivability, and especially so in the late game when you have already stacked a lot of Initiative. The proposed tweak will just shift the type of defensive bonus from these weapons in a direction that may be more relevant in the late game.
This change will not dramatically change the dilemma of choosing your weapons set - you will still have to choose what you want depending on the situation:
1. Added Morale Gain from Apostle of Reverence
2. Added Healing Power from Apostle of Glory
3. Added Heal Crit Chance from Fortress Weapons
This change just props up the attractiveness of Fortress weapons in this discussion, which is necessary because they are supposed to be high-end weapons, but are in fact routinely ignored by well-geared veterans across many game modes in favour of the lower-tier Apostle of Glory Tome and Battlehammer.
I am bringing to the community's attention a suggestion regarding a topic many heal WPs have pondered in the late stages of the game - the balance of available weapon options and the place of the Fortress Tome and Smiter in this discussion.
The Problem
The Fortress weapon set for a healing WP feels a bit like a let down, when you consider its price and its suggested status as a highest-grade weapon set. It feels like it is not a worthwhile investment, if you can get the equally good (if not better) set of Apostle of Glory weapons at RR 45 for 800 crests and 100 gold less.
Context and Justification
Here I have outlined some context and justification why I feel a small tweak is necessary. Feel free to skip it, if you are already familiar with this topic:
Spoiler:
- Replace the +11 Initiative bonus of Fortress Tome with +1% Reduced Chance to be Critically Hit
- Replace the +14 Toughness bonus of Fortress Smiter with +1% Reduced Chance to be Critically Hit
This is a relatively small tweak, which is aimed at improving the late game viability and attractiveness of Heal WP's Fortress Weapons. Many people put Reduced Chance to be Crit highest in the priority order when it comes to survivability, and especially so in the late game when you have already stacked a lot of Initiative. The proposed tweak will just shift the type of defensive bonus from these weapons in a direction that may be more relevant in the late game.
This change will not dramatically change the dilemma of choosing your weapons set - you will still have to choose what you want depending on the situation:
1. Added Morale Gain from Apostle of Reverence
2. Added Healing Power from Apostle of Glory
3. Added Heal Crit Chance from Fortress Weapons
This change just props up the attractiveness of Fortress weapons in this discussion, which is necessary because they are supposed to be high-end weapons, but are in fact routinely ignored by well-geared veterans across many game modes in favour of the lower-tier Apostle of Glory Tome and Battlehammer.