Create a Separate Currency for Potions
Posted: Wed Mar 09, 2022 11:40 am
Posting here as suggested by GamesBond -
The gearing process in RoR is very linear by design, particulary because of wards requiring you to finish a previous gear set before moving onto the next one. Prior to the universal currency update, this wasn't really an issue in regards to potions, as you had no use for your Conqueror/Vanquisher Medallions other than purchasing potions after you unlocked their respective wards - this meant that a fully Vanq geared player could guarantee they'd be on an equal playing field with a Sovereign geared player in regards to potions (an essential part of RoR combat) without sacrificing the speed of their gearing to do so.
Since the universal currency update however, this is no longer the case. All PvP vendor potions now use the same currency, and share the same currency with future gear sets too. This creates an obvious issue in that any player who is already in BiS gear is going to have an inherent advantage over players that are still gearing beyond the one they already have from their gear advantage, as the gearing player will have to choose between purchasing potions, or moving more quickly towards their next gear set. Any fights will obviously be impacted by this, as potions are an integral part of the game at this point and it's pretty much a requirement to run double HP pots & double AP pots.
This wouldn't necessarily be such an issue if not for the price of potions, which is probably the largest issue. At 7 War Crests per Vanquisher's Potion, it will cost a player *560* War Crests for a full stack of both healing & AP potions. To contextualise this number a bit, the average cost of an Invader piece is ~652 (4567 total/7 pieces), and the average cost of a Sov piece is ~1291.625 (10333/8 pieces). This means that buying a single stack of both vanq pots is almost the equivalent average cost of a piece of Invader gear. Personally, I go through about half a stack of these potions per night of RvR - and far more if doing scenarios. At that rate, you can expect to be spending ~1960 per week on these potions - or the equivalent of the most expensive piece of Sovereign gear (1950) per week on potions alone. Which is obviously unsustainable if a player is also trying to purchase sov/invader/etc gear at the same time.
My proposal is to add a third universal currency for potions, which would be used by all PvP vendor potions much the same way that War Crests currently are. These 'Potion Coins' would drop from players the same way that War Crests do, albeit with a lower drop rate. You should also be able to convert War Crests to Potion Coins, but not vice versa. This means that players won't be discouraged from buying potions in order to save up for gear upgrades, and also ensures that War Crests never become obsolete as you'll always be able to convert them into Potion Coins.
The current pricing system for potions would also fit this new system perfectly, as the scaling cost with potion quality will still mean that for better potions you'll need to spend far more Potion Coins.
Thanks for reading
The gearing process in RoR is very linear by design, particulary because of wards requiring you to finish a previous gear set before moving onto the next one. Prior to the universal currency update, this wasn't really an issue in regards to potions, as you had no use for your Conqueror/Vanquisher Medallions other than purchasing potions after you unlocked their respective wards - this meant that a fully Vanq geared player could guarantee they'd be on an equal playing field with a Sovereign geared player in regards to potions (an essential part of RoR combat) without sacrificing the speed of their gearing to do so.
Since the universal currency update however, this is no longer the case. All PvP vendor potions now use the same currency, and share the same currency with future gear sets too. This creates an obvious issue in that any player who is already in BiS gear is going to have an inherent advantage over players that are still gearing beyond the one they already have from their gear advantage, as the gearing player will have to choose between purchasing potions, or moving more quickly towards their next gear set. Any fights will obviously be impacted by this, as potions are an integral part of the game at this point and it's pretty much a requirement to run double HP pots & double AP pots.
This wouldn't necessarily be such an issue if not for the price of potions, which is probably the largest issue. At 7 War Crests per Vanquisher's Potion, it will cost a player *560* War Crests for a full stack of both healing & AP potions. To contextualise this number a bit, the average cost of an Invader piece is ~652 (4567 total/7 pieces), and the average cost of a Sov piece is ~1291.625 (10333/8 pieces). This means that buying a single stack of both vanq pots is almost the equivalent average cost of a piece of Invader gear. Personally, I go through about half a stack of these potions per night of RvR - and far more if doing scenarios. At that rate, you can expect to be spending ~1960 per week on these potions - or the equivalent of the most expensive piece of Sovereign gear (1950) per week on potions alone. Which is obviously unsustainable if a player is also trying to purchase sov/invader/etc gear at the same time.
My proposal is to add a third universal currency for potions, which would be used by all PvP vendor potions much the same way that War Crests currently are. These 'Potion Coins' would drop from players the same way that War Crests do, albeit with a lower drop rate. You should also be able to convert War Crests to Potion Coins, but not vice versa. This means that players won't be discouraged from buying potions in order to save up for gear upgrades, and also ensures that War Crests never become obsolete as you'll always be able to convert them into Potion Coins.
The current pricing system for potions would also fit this new system perfectly, as the scaling cost with potion quality will still mean that for better potions you'll need to spend far more Potion Coins.
Thanks for reading