ABOUT CHEATING
Posted: Thu Oct 21, 2021 7:23 pm
About cheating.
The last time I asked the question officially was during the youtube question / answer event.
I was told that to report a cheating player (using lines of code or a cheatengine) the best was to make a video to prove the fraud *.
I also answer this answer: I do not have the possibility of recording several hours of play (ram / disc capacity / problem of lag and fluidity etc), moreover during a fight I do not have time to leave the game or to activate a recording because precisely .. I am in combat, obviously .... if I do it I lose the thread of the fight and nothing has any more direction, I undoubtedly lose.
brief ...
We can see that there is currently a resurgence of players using a good number of tips, cheatcode or cheatengine / box, giving them a whole lot of wonderful abilities ... (infinite life regeneration / permanent full parry / power- force removed).
For 3 years (let's talk about the first two years) we could read regularly on the general chat that such and such player had been banned from the server for cheating or insults or bad behavior.
For about a year this is no longer the case! there are no more notifications of this kind.
Is this a desire not to stigmatize the ban players?
Or ... is nothing happening in the area of cheating player research? lack of staff ? disinterest?
In any case, the game is suffering from this cheating which begins to become daily, quite permanent during low traffic hours (morning, early afternoon, late at night).
I think we really need to establish a more simplified protocol to detect these practices.
(we must admit that writing pages to recontextualize and / or explain the fraud is extremely long and tedious, especially in the context of an entertaining game ...)
I assume that an unauthorized code line monitoring system exists or at least can be set up.
Or maybe that a GM "on call" with the appropriate means of verifications * (each turn: day / week) could be responsible for the reception and the processing of the full charges? .
Note that I am absolutely not criticizing the work that is done and that has been done by the entire RoR team, on the contrary! I think that the democratization of cheating is doing a lot of harm to its image and its unlimited investment.
I just see and relate the facts, and sound the alarm bells before things get worse and get ... overwhelming.
good to you.
My regards
The last time I asked the question officially was during the youtube question / answer event.
I was told that to report a cheating player (using lines of code or a cheatengine) the best was to make a video to prove the fraud *.
I also answer this answer: I do not have the possibility of recording several hours of play (ram / disc capacity / problem of lag and fluidity etc), moreover during a fight I do not have time to leave the game or to activate a recording because precisely .. I am in combat, obviously .... if I do it I lose the thread of the fight and nothing has any more direction, I undoubtedly lose.
brief ...
We can see that there is currently a resurgence of players using a good number of tips, cheatcode or cheatengine / box, giving them a whole lot of wonderful abilities ... (infinite life regeneration / permanent full parry / power- force removed).
For 3 years (let's talk about the first two years) we could read regularly on the general chat that such and such player had been banned from the server for cheating or insults or bad behavior.
For about a year this is no longer the case! there are no more notifications of this kind.
Is this a desire not to stigmatize the ban players?
Or ... is nothing happening in the area of cheating player research? lack of staff ? disinterest?
In any case, the game is suffering from this cheating which begins to become daily, quite permanent during low traffic hours (morning, early afternoon, late at night).
I think we really need to establish a more simplified protocol to detect these practices.
(we must admit that writing pages to recontextualize and / or explain the fraud is extremely long and tedious, especially in the context of an entertaining game ...)
I assume that an unauthorized code line monitoring system exists or at least can be set up.
Or maybe that a GM "on call" with the appropriate means of verifications * (each turn: day / week) could be responsible for the reception and the processing of the full charges? .
Note that I am absolutely not criticizing the work that is done and that has been done by the entire RoR team, on the contrary! I think that the democratization of cheating is doing a lot of harm to its image and its unlimited investment.
I just see and relate the facts, and sound the alarm bells before things get worse and get ... overwhelming.
good to you.
My regards