Weekly event scen back to King of Hill bias
Posted: Sat Sep 04, 2021 3:08 pm
Hail all.
Despite being told several times the weekly event scens will be looked at and a more varied selection of scens would be churned out this sadly has not been the case
the last several weeks its just non stop melee blob run to the centre no tactics no brains no splitting up, no mobility, no 2nd guessing, no changes of plan needed
-we have ironclad weekend event which should be a 3 base very good scen but was changed for unknown reasons to middle base blob wins, 500-12 17kills to 0, pointless for losing team
(this has now been corrected but after the event ended)
-we have thunder valley, used it be a multiple 5 base scen but changed to middle base melee blob fight no more mobility or small fights, solos, or splitting up needed 500-87 37kills to 1 pointless for losing team
-we now have gromgrill crossing tug of war melee blob all to centre bridge pack it then move as melee blob to next , 500-0 37kills to 0 pointless for losing team
people give up and quit.
so im wondering where is the variety we were promised?
where are the 500-470 37 kills to 33 epic multiple base scens that reward BOTH teams and ensure fun close competitive games?
People enjoy them and keep playing, win or lose
reik factory? Dragon Bane? Altdorf Warquarters? Phoenix gate?
again it's either the Powers That Be not paying attention (as we were told the case last time) or they are determined to push 500-0 37-0 kills one sided melee blob stompings as what the game should be, and not a 500-470 37-33 close fun competitive game for all what surely the game should be?
I have no idea why my original idea of a 3 weekly rotation has not been adopted
week 1 weekend event is king of hill eg black fire pass, mounkain temple, tol amroc, eg temple of isha etc
week 2 weekend event is multiple base scen eg reik factory, dragon bane,
week 3 its an objective carry scen or a random eg phoenoix gate, serp passage, stonetroll pacifying eg Highpass cemmy
we have already had far too many good competitive multiple base scens turned for unknown reasons into king of hill unthinking melee blob stomps
eg logain forge, eg ironclad (now turned back), eg thunder valley, eg reikland hills, eg talabac dam, eg howling gorge, eg Blood of the black cairn
yet strangely NO king of the hills have been changed to multiple base scens,,,,,, it's all one way traffic.
the event scen should be the showpiece for the week inviting all to have a go and have fun competitive close game , even where even if u r out matched u can still make a difference and take bases or have 1 on1 s or small fights around the map which effects the end result, not 9 ppl afk after 37 secs and 3 quitting coz the unthinking melee blob meta ran to midd and chewed them up and then didnt move frm melee blob formation all game.
Im not against king of hill or melee blobs but i am against being served the same dish every single week when there's so much more to choose from, when its all we get every single week it needs looking at again, tuvm.
'Swords In the Wind!"
The Mel.
Despite being told several times the weekly event scens will be looked at and a more varied selection of scens would be churned out this sadly has not been the case
the last several weeks its just non stop melee blob run to the centre no tactics no brains no splitting up, no mobility, no 2nd guessing, no changes of plan needed
-we have ironclad weekend event which should be a 3 base very good scen but was changed for unknown reasons to middle base blob wins, 500-12 17kills to 0, pointless for losing team
(this has now been corrected but after the event ended)
-we have thunder valley, used it be a multiple 5 base scen but changed to middle base melee blob fight no more mobility or small fights, solos, or splitting up needed 500-87 37kills to 1 pointless for losing team
-we now have gromgrill crossing tug of war melee blob all to centre bridge pack it then move as melee blob to next , 500-0 37kills to 0 pointless for losing team
people give up and quit.
so im wondering where is the variety we were promised?
where are the 500-470 37 kills to 33 epic multiple base scens that reward BOTH teams and ensure fun close competitive games?
People enjoy them and keep playing, win or lose
reik factory? Dragon Bane? Altdorf Warquarters? Phoenix gate?
again it's either the Powers That Be not paying attention (as we were told the case last time) or they are determined to push 500-0 37-0 kills one sided melee blob stompings as what the game should be, and not a 500-470 37-33 close fun competitive game for all what surely the game should be?
I have no idea why my original idea of a 3 weekly rotation has not been adopted
week 1 weekend event is king of hill eg black fire pass, mounkain temple, tol amroc, eg temple of isha etc
week 2 weekend event is multiple base scen eg reik factory, dragon bane,
week 3 its an objective carry scen or a random eg phoenoix gate, serp passage, stonetroll pacifying eg Highpass cemmy
we have already had far too many good competitive multiple base scens turned for unknown reasons into king of hill unthinking melee blob stomps
eg logain forge, eg ironclad (now turned back), eg thunder valley, eg reikland hills, eg talabac dam, eg howling gorge, eg Blood of the black cairn
yet strangely NO king of the hills have been changed to multiple base scens,,,,,, it's all one way traffic.
the event scen should be the showpiece for the week inviting all to have a go and have fun competitive close game , even where even if u r out matched u can still make a difference and take bases or have 1 on1 s or small fights around the map which effects the end result, not 9 ppl afk after 37 secs and 3 quitting coz the unthinking melee blob meta ran to midd and chewed them up and then didnt move frm melee blob formation all game.
Im not against king of hill or melee blobs but i am against being served the same dish every single week when there's so much more to choose from, when its all we get every single week it needs looking at again, tuvm.
'Swords In the Wind!"
The Mel.