Mainstat tactics
Posted: Mon Jul 26, 2021 1:53 pm
The idea is to free up a tactic slot for all archetypes across the board, while also giving a small boost to each archetypes mainstat.
The tactics:
Tanks: 160 Toughness (Rugged)
Healers: 160 Willpower (Discipline)
MDPS: 160 Strength (Brute Force)
Physical RDPS: 160 Ballistic (Masterful Aim)
Magic RDPS: 160 Intelligence (Endless Knowledge)
The suggestion:
From level 1-40, the characters would gain a bonus of four(4) mainstat per level. (4*40=160). The mainstat tactics would be removed and added as a passive buff.
The pros:
This would provide every class with a bonus per level and tanks with more survivability, while healers and dps would gain a small boost in their heal/damage output.
This would open up more options to mix and match different tactics and specs without sacrificing a potential loss of mainstat.
The added bonus per level might also serve as an extra carrot to persuade the players to grind to level 40, instead of twinking their toons in midtier, while using the
XP reduction scroll for as long as possible.
The cons:
Willpower scaling for healers ain’t great, so you could argue that tanks and dps gain more from this - as the time to kill would be lowered, while the heal output don’t increase enough compared to the dps output.
Personally I’m fine with a low time to kill, but ultimately I believe that this is a separate issue all together with the willpower scaling and should be treated as such - if deemed as a underperforming stat.
Furthermore you could argue that this game shouldn’t actively add more 'powercreep' to endgame, so the disparity between bolstered lowbies and endgame characters becomes bigger than it already is.
Disclaimer:
I remember this has been discussed in the past, so I cannot take credit for it, but I figured I would post it as a suggestion, as I cannot find a similiar suggestion-thread.
Let me know what the community thinks and if this is possible from a developer standpoint.
The tactics:
Tanks: 160 Toughness (Rugged)
Healers: 160 Willpower (Discipline)
MDPS: 160 Strength (Brute Force)
Physical RDPS: 160 Ballistic (Masterful Aim)
Magic RDPS: 160 Intelligence (Endless Knowledge)
The suggestion:
From level 1-40, the characters would gain a bonus of four(4) mainstat per level. (4*40=160). The mainstat tactics would be removed and added as a passive buff.
The pros:
This would provide every class with a bonus per level and tanks with more survivability, while healers and dps would gain a small boost in their heal/damage output.
This would open up more options to mix and match different tactics and specs without sacrificing a potential loss of mainstat.
The added bonus per level might also serve as an extra carrot to persuade the players to grind to level 40, instead of twinking their toons in midtier, while using the
XP reduction scroll for as long as possible.
The cons:
Willpower scaling for healers ain’t great, so you could argue that tanks and dps gain more from this - as the time to kill would be lowered, while the heal output don’t increase enough compared to the dps output.
Personally I’m fine with a low time to kill, but ultimately I believe that this is a separate issue all together with the willpower scaling and should be treated as such - if deemed as a underperforming stat.
Furthermore you could argue that this game shouldn’t actively add more 'powercreep' to endgame, so the disparity between bolstered lowbies and endgame characters becomes bigger than it already is.
Disclaimer:
I remember this has been discussed in the past, so I cannot take credit for it, but I figured I would post it as a suggestion, as I cannot find a similiar suggestion-thread.
Let me know what the community thinks and if this is possible from a developer standpoint.