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				Q&A summary ??
				Posted: Sun Jul 04, 2021 11:06 am
				by mynban
				Is there a written summary for the dev Q&A answers?
			 
			
					
				Re: Q&A summary ??
				Posted: Sun Jul 04, 2021 11:43 am
				by Barboo
				Would be nice
			 
			
					
				Re: Q&A summary ??
				Posted: Sun Jul 04, 2021 11:57 am
				by GamesBond
				The rerun is currently being uploaded, you'll find the link everywhere once it's ready. I doubt anyone has written down the answers, but the rerun will include some timestamps of questions.
			 
			
					
				Re: Q&A summary ??
				Posted: Sun Jul 04, 2021 12:21 pm
				by Kenshiken
				It's very sad that we can't increase client performance. It's a main offender for me and my friends.
The moment they see how RvR can swiftly become stutter and laggy mess - they didn't even want to bother to start playing a game.
And yes - I play on everything Low, pause combat logging, 5.2Ghz 9900K, set game from 8 to 15 Processor core, NVME SSD 2Tb.
			 
			
					
				Re: Q&A summary ??
				Posted: Sun Jul 04, 2021 12:50 pm
				by mogt
				again guys, the problem is not your pc, the communication, between client and server are the problem, and not the own pc in 95 % from the issues, you can get the best  pc onthe wordl and you hve lags  or stuttering.
this game is on a emulator. the lags are normal
the devs try their best for the perfomance, that is not all easy, how many players think
			 
			
					
				Re: Q&A summary ??
				Posted: Sun Jul 04, 2021 1:03 pm
				by NSKaneda
				Kenshiken wrote: Sun Jul 04, 2021 12:21 pm
It's very sad that we can't increase client performance. It's a main offender for me and my friends.
The moment they see how RvR can swiftly become stutter and laggy mess - they didn't even want to bother to start playing a game.
And yes - I play on everything Low, pause combat logging, 5.2Ghz 9900K, set game from 8 to 15 Processor core, NVME SSD 2Tb.
 
Play on shiny settings, turn off enemy surnames and titles if you encounter any lag and set GPU to max in game settings - while multithread processing might not be supported by game engine GPU acceleration helps a lot with texture loading times and reduces lag in high-density battle areas.
 
			
					
				Re: Q&A summary ??
				Posted: Sun Jul 04, 2021 1:09 pm
				by Phantasm
				Kenshiken wrote: Sun Jul 04, 2021 12:21 pm
It's very sad that we can't increase client performance. It's a main offender for me and my friends.
The moment they see how RvR can swiftly become stutter and laggy mess - they didn't even want to bother to start playing a game.
And yes - I play on everything Low, pause combat logging, 5.2Ghz 9900K, set game from 8 to 15 Processor core, NVME SSD 2Tb.
 
Bad performance is mostly caused by settings you run and addons. Anyone who got crashes and 0 fps at big fights should follow this:
Improving Framerate Guide
Crashes and disconnects 
			
					
				Re: Q&A summary ??
				Posted: Sun Jul 04, 2021 1:46 pm
				by Spectre013
				well forts and citadels are still a messfest . yesterday we lost 1 because like 20ish peoples crashed...
			 
			
					
				Re: Q&A summary ??
				Posted: Sun Jul 04, 2021 5:17 pm
				by NSKaneda
				Spectre013 wrote: Sun Jul 04, 2021 1:46 pm
well forts and citadels are still a messfest . yesterday we lost 1 because like 20ish peoples crashed...
 
Tossing napalm pots tends to end this way.
 
			
					
				Re: Q&A summary ??
				Posted: Sun Jul 04, 2021 5:23 pm
				by Spectre013
				NSKaneda wrote: Sun Jul 04, 2021 5:17 pm
Spectre013 wrote: Sun Jul 04, 2021 1:46 pm
well forts and citadels are still a messfest . yesterday we lost 1 because like 20ish peoples crashed...
 
Tossing napalm pots tends to end this way.
 
well correct me if i am wrong but happens a lot in normal sieges no?= and i never crash there