[RP] Old/scrapped RP Armor assets still present?
Posted: Fri Jul 02, 2021 4:52 pm
Heyho. Been leveling up a runepriest lately and Ive noticed a bunch of their helmets do not match their ui thumbnail. In classic mythic fashion, this looks like there was a different direction runepriests originally were in, in that alot of their helmets had horns or were completely different in shape. There's even old Runepriest concept art where their helmets had horns.
Usually in game development, the armor asset would be modeled, textured and implemented before their ui artwork would've been produced. Given that theres a signigicant amount of unique ui artwork used on runepries helmet armor, I'm wondering if any of them survived their rework, much like there's a bunch of hammerer assets still present in the data files (which has been used to spice up IB i.e Beastlord). Is there a possibility we could see a resurgence of these assets to allow for greater variety in armor choice?



Usually in game development, the armor asset would be modeled, textured and implemented before their ui artwork would've been produced. Given that theres a signigicant amount of unique ui artwork used on runepries helmet armor, I'm wondering if any of them survived their rework, much like there's a bunch of hammerer assets still present in the data files (which has been used to spice up IB i.e Beastlord). Is there a possibility we could see a resurgence of these assets to allow for greater variety in armor choice?


