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Can we have some test target dummy mobs please?

Posted: Thu Jul 09, 2015 2:39 pm
by Xaun
I seem to recall there being some test mobs in IC and Altdorf either on an earlier emulator or possibly the last days of Live

They didn't attack back or autoface and could not die, so they were essentially punching bags to test damage against

Since we are still in Alpha, I suggest this would be a fruitful addition to help us test abilities/tactics work and allow us to create more consistent test cases as feedback

I would propose 4x L20 mob with typical armor/toughness/initiative/block to represent each of the armor types (cloth/light/med/heavy) and publish the stats so we can calculate (roughly) whether something is working within reasonable thresholds or may require investigation

Re: Can we have some test target dummy mobs please?

Posted: Thu Jul 09, 2015 5:08 pm
by Penril
Xaun wrote:I seem to recall there being some test mobs in IC and Altdorf either on an earlier emulator or possibly the last days of Live

They didn't attack back or autoface and could not die, so they were essentially punching bags to test damage against

Since we are still in Alpha, I suggest this would be a fruitful addition to help us test abilities/tactics work and allow us to create more consistent test cases as feedback

I would propose 4x L20 mob with typical armor/toughness/initiative/block to represent each of the armor types (cloth/light/med/heavy) and publish the stats so we can calculate (roughly) whether something is working within reasonable thresholds or may require investigation
We had them in PTS only.

Re: Can we have some test target dummy mobs please?

Posted: Thu Jul 09, 2015 5:52 pm
by spitzworth
Just use destro players duh

Re: Can we have some test target dummy mobs please?

Posted: Thu Jul 09, 2015 5:53 pm
by Xaun
Ah yes, that was it

A bunch of Orcs near the monolith in IC

Re: Can we have some test target dummy mobs please?

Posted: Thu Jul 09, 2015 9:35 pm
by Kaitanaroyr
There was only test dummys on the PTS not on live.

Re: Can we have some test target dummy mobs please?

Posted: Thu Jul 09, 2015 10:36 pm
by Telen
Server is full of dummies I test abilities on regularly

Re: Can we have some test target dummy mobs please?

Posted: Thu Aug 20, 2015 6:18 pm
by Luuca
In all honesty, and to raise this seemingly dead thread, I second the idea of test dummies with set Stats.

In testing the abilities I have on my Chosen, It seemed to me that either Tooth of Tz was not working as intended or the Combat Logger was not capturing the damage and displaying it. I would also find it useful for testing damage modifiers like Taunt and Slotted Tactics to ensure these things are working as described in their Tooltip.

While I'm sure all the "use other players" comments were in jest, I will add that having a Lab Environment to baseline how abilities and modifiers are working is so much better than the real world chaos of the battlefield.

Knowing there are other Top Priority issues in-game right now, I'm not holding my breath, but remember that the spreadsheet character builders out there who like to pour over combat logs and tweak would find a lot of "broken" or abusable offensive abilities rather quickly were a few dummies available.

Re: Can we have some test target dummy mobs please?

Posted: Fri Aug 21, 2015 12:31 am
by Xaun
^ this

In terms of analyzing abilities and being able to report whether an ability is functioning as expected - this is far easier to do/prove/replicate on a dummy than deciphering a combat log that doesn't stipulate any other effects that might be in play (unlike the ebb and flow of real RvR)

Re: Can we have some test target dummy mobs please?

Posted: Fri Aug 21, 2015 6:53 am
by Jayzboi
Telen wrote:Server is full of dummies I test abilities on regularly
:lol: :lol: :lol: :lol: :lol:

Re: Can we have some test target dummy mobs please?

Posted: Fri Jun 03, 2016 11:57 am
by Redsun
Bump!
We need test dummies...
The portal in Eataine is not attackable:(
Anyone checked the mob in Reikland?