[Am/Sham] Unique Healing Changes
Posted: Sun May 23, 2021 12:42 pm
Homogenisation destroys flavour and dilutes "concetrated coolness" to pinch a Greg Street term. The game needs more rampage vs gtdc coolness that make you want to play each class, rather than total mirrors.
What's unique currently about AM/Sham that could become iconic abilities?
Sham has the extra HoT, AM has Funnel Essence.
Changes
- Do Sumfin Useful now applies it's effect to the 6 lowest hp targets 40 feet in front of you. CD increased to 20s.
- Funnel Essence now applies its effect to the 6 lowest hp targets 40 feet in front of you. CD increased to 20s.
The core of these abilities provides more aoe healing which is something AM/Sham need to compete with the other heals.
These changes also provide 2 knobs that could be used to tweak/refine the balance i.e. how many low hp targets they hit and the CD.
What's unique currently about AM/Sham that could become iconic abilities?
Sham has the extra HoT, AM has Funnel Essence.
Changes
- Do Sumfin Useful now applies it's effect to the 6 lowest hp targets 40 feet in front of you. CD increased to 20s.
- Funnel Essence now applies its effect to the 6 lowest hp targets 40 feet in front of you. CD increased to 20s.
The core of these abilities provides more aoe healing which is something AM/Sham need to compete with the other heals.
These changes also provide 2 knobs that could be used to tweak/refine the balance i.e. how many low hp targets they hit and the CD.