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State of RvR dev update?

Posted: Thu Jul 02, 2015 2:34 am
by navis
HI,I would like to request some dev update post on the state of RvR for the zones that are currently activated. I know they are very busy and likely working on finishing T2 zones but I think it's important to at least post a sticky to outline

All things still being a Alpha, I think a outline of the plans for RvR in the zones would be nice. ie rulesets to lock zones, how VP works, scenarios, rewards etc.

I know many people know these things but I think a sticky post might go along way for those who are new here, otherwise they literally will likely not have a clue. I am a long time player and ATM i don't have a clue how the RvR lock in T2 works ATM.

I suggest to revamp the RvR progress bar and make it back to Red and Blue, instead of fugly green and yellow (sorry Orcs). Dev thoughts on this?

I've already outlined some ideas about the health of the Tiers issues, and the suggestion to get something along the lines of the 'XP stop books' working so players can remain in T1 in order to have more enjoyment whilst ongoing work on T2 gets completed. I think it's important.

Also with scenarios the same thing. If all players become lumped or blobbed into one Tier, the other will ofc suffer from lack of player numbers.

Other dev ideas on how they would like the WAR campaign to work in T1 and T2? T1 is quite barren as far as RvR and it could be fixed...

All the best, great job.

Re: State of RvR dev update?

Posted: Thu Jul 02, 2015 3:52 am
by Coryphaus
They do "dev diary" posts once a month, half the stuff your asking for you could find out ingame in /ad

You can't lock zones atm as that hasn't been fully implemented yet , azarael had many bugs to fix before more levels or new zones could be added/unlocked and that won't be happening any time soon as the devs are worn out. I tallked to as in game today and he said that he was taking a 9 day break .

T1 is dead no point staying thier as a vast majority of the player base is in t2 you should just power level into t2; stop exp books were a terrible idea on live and is point less here as it not like people have full acess to hit lvl 40 yet anyway

Re: State of RvR dev update?

Posted: Sat Jul 04, 2015 11:57 pm
by navis
So it is a work in progress then, thx.
Coryphaus wrote: stop exp books were a terrible idea on live and is point less here as it not like people have full acess to hit lvl 40 yet anyway
Sorry but this is totally not correct, those books were a huge success. Anyways..

I understand they want a break, etc.

Re: State of RvR dev update?

Posted: Sun Jul 05, 2015 3:11 am
by zabis
Stop experience books made orvr/sc's unplayable for so many people in t1-t3.

Re: State of RvR dev update?

Posted: Sun Jul 05, 2015 4:02 am
by Kaitanaroyr
zabis wrote:Stop experience books made orvr/sc's unplayable for so many people in t1-t3.
Didn't make t1-t3 unplayable for many people as both sides had tons of people decked out.

Re: State of RvR dev update?

Posted: Sun Jul 05, 2015 10:41 pm
by Telen
Kaitanaroyr wrote:
zabis wrote:Stop experience books made orvr/sc's unplayable for so many people in t1-t3.
Didn't make t1-t3 unplayable for many people as both sides had tons of people decked out.
It did reduce the fun for them though

Re: State of RvR dev update?

Posted: Tue Jul 07, 2015 11:24 pm
by Kaitanaroyr
Telen wrote:
Kaitanaroyr wrote:
zabis wrote:Stop experience books made orvr/sc's unplayable for so many people in t1-t3.
Didn't make t1-t3 unplayable for many people as both sides had tons of people decked out.
It did reduce the fun for them though
Was more fun seeing as you don't have to reroll after you ding over level cap also tier pop was low without being able to lock down books=higher pop no books=low pop and before you had the books people made trial accounts and twinked those for tier one

Re: State of RvR dev update?

Posted: Tue Jul 07, 2015 11:42 pm
by Telen
Kaitanaroyr wrote: Was more fun seeing as you don't have to reroll after you ding over level cap also tier pop was low without being able to lock down books=higher pop no books=low pop and before you had the books people made trial accounts and twinked those for tier one
More fun for the twinks maybe. They need to suck it up and move on and face the harder challenges thats the point of the game.

Re: State of RvR dev update?

Posted: Tue Jul 07, 2015 11:54 pm
by Kaitanaroyr
Telen wrote:
Kaitanaroyr wrote: Was more fun seeing as you don't have to reroll after you ding over level cap also tier pop was low without being able to lock down books=higher pop no books=low pop and before you had the books people made trial accounts and twinked those for tier one
More fun for the twinks maybe. They need to suck it up and move on and face the harder challenges thats the point of the game.
And then there would be no pop in the lower tiers also not everyone could play t4 i knew quite a few destro that lagged 2 much.

Re: State of RvR dev update?

Posted: Tue Jul 07, 2015 11:56 pm
by Telen
Kaitanaroyr wrote: And then there would be no pop in the lower tiers also not everyone could play t4 i knew quite a few destro that lagged 2 much.
How very convenient that all those twinks were lagging.

If war is lagging then you shouldnt be playing a 8 year old game on a zx spectrum.

We all know why these people stayed in the lower tiers.