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Launcher CPU Utilization on Mac

Posted: Thu Apr 08, 2021 2:15 pm
by Delegator
I run RoR on Mac OS using Crossover (WINE). I consistently see that the launcher uses 100% of a CPU core when it is up, whether I am connected to the game or not.

I can kill the launcher after connecting, and everything works fine -- so that's my workaround, and it's what I regularly do. However, I'm just wondering what the launcher might be doing that is consuming that much CPU time while the launcher essentially sits there. Is there any way to turn on tracing or diagnostics to see what it is doing? My sense is that this is specific to running under WINE, and nothing shows up in the system events log. There is no disk or network activity associated with the high CPU utilization, either. I'd just like to see whether there is something I can take to Codeweavers and point to perhaps a DirectX API implementation they have that is causing the CPU to spin or something like that.

So anyway, if there is tracing or debug information I can enable on the launcher, please let me know. Thanks!

Re: Launcher CPU Utilization on Mac

Posted: Thu Apr 08, 2021 3:43 pm
by xpander
probably just some bug in crossover. which i think should be reported to them.
doesnt seem to happen with wine+linux, so its probably just on the crossover side.

launcher is .NET4 so i guess something there is a bit messed

Re: Launcher CPU Utilization on Mac

Posted: Thu Apr 08, 2021 3:55 pm
by Delegator
Yes, I'd like to report it, but because RoR isn't on th eofficially supported list, I'd like to create a well formed bug with what it's going. It could be Crossover, or it could be the MacOS vs Linux difference. Or maybe something in the way I've configured Crossover, installed the bottle, etc.

Re: Launcher CPU Utilization on Mac

Posted: Thu Apr 08, 2021 4:11 pm
by xpander
im not familiar with crossover myself, but i bet it has a place where you enable debugging output, and when running then it should generate some sort of log about its issues. Might want to look into that

Re: Launcher CPU Utilization on Mac

Posted: Fri Apr 09, 2021 10:41 am
by Cultist
I experienced the same behavour under Win7 on a old PC. Just closing the launcher solved the issue and I couldn't trace where the problem lay. And indeed on Linux this is not a problem. Currently on Arch with a 2016's PC.

Re: Launcher CPU Utilization on Mac

Posted: Fri Apr 09, 2021 11:23 am
by MaxHayman
Does the launcher flicker for you under Crossover. It does for me but I didn't notice anything CPU usage wise.

Re: Launcher CPU Utilization on Mac

Posted: Sat Apr 10, 2021 4:17 am
by Delegator
It does flicker for me in Crossover. And even if it says "Finalizing...99%" you can connect just fine.