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QuestBegone
Posted: Sat Mar 27, 2021 9:42 pm
by Idrinth
https://tools.idrinth.de/addons/quest-begone/
A small Quality of Life addon, that automatically drops unfinished scenario quests when zoning. This keeps your quest log clean.
Consider this an alpha, bugs may still be in there.
Re: QuestBegone
Posted: Sat Mar 27, 2021 10:52 pm
by Nauti
Nice Idea to fight the full Quest Log, trying it out!

Re: QuestBegone
Posted: Sun Mar 28, 2021 7:03 pm
by Idrinth
had the selection too strict for some scenario quests, should be fixed in 1.0.2
Re: QuestBegone
Posted: Wed Mar 31, 2021 8:18 pm
by Idrinth
Some scenario quests don't have the city as their location, this is now accounted for in version 1.0.3
Re: QuestBegone
Posted: Thu Apr 01, 2021 1:07 pm
by Idrinth
It has been proposed to also automatically drop keep capturing quests, any opinions about that?
Re: QuestBegone
Posted: Mon Apr 12, 2021 9:09 am
by Taxen0
nice addon, haven't had any issues so far. I don't really take the keep capture quests so no strong opinions on that, but it makes sense to drop defend/take keep quests as well imo.
I also have a feature request, but this might be out of the scope of this addon.
Automatic turn in for rvr quest and, optionally, automatically retake of the kill quest.
keep up the good work, I use a ton of your mods

Re: QuestBegone
Posted: Mon Apr 12, 2021 5:35 pm
by Idrinth
I don't think I can do the turn in and retake automatically, but I'll have a look.
Re: QuestBegone
Posted: Mon Apr 12, 2021 6:09 pm
by xyeppp
Idrinth wrote: Mon Apr 12, 2021 5:35 pm
I don't think I can do the turn in and retake automatically, but I'll have a look.
SystemData.Events.
INTERACT_SELECT_QUEST = 65597
INTERACT_COMPLETE_QUEST = 65602
INTERACT_ACCEPT_QUEST = 65599,
Should probably be able to do something with these.
Re: QuestBegone
Posted: Tue Apr 13, 2021 12:53 am
by Idrinth
xyeppp wrote: Mon Apr 12, 2021 6:09 pm
Idrinth wrote: Mon Apr 12, 2021 5:35 pm
I don't think I can do the turn in and retake automatically, but I'll have a look.
SystemData.Events.
INTERACT_SELECT_QUEST = 65597
INTERACT_COMPLETE_QUEST = 65602
INTERACT_ACCEPT_QUEST = 65599,
Should probably be able to do something with these.
that's the events, that fire when a player does the related interaction. I'm not sure how to get all the quest ids for doing that interaction and if the game will let me do that.
Re: QuestBegone
Posted: Tue Apr 13, 2021 8:09 am
by xyeppp
Idrinth wrote: Tue Apr 13, 2021 12:53 am
xyeppp wrote: Mon Apr 12, 2021 6:09 pm
Idrinth wrote: Mon Apr 12, 2021 5:35 pm
I don't think I can do the turn in and retake automatically, but I'll have a look.
SystemData.Events.
INTERACT_SELECT_QUEST = 65597
INTERACT_COMPLETE_QUEST = 65602
INTERACT_ACCEPT_QUEST = 65599,
Should probably be able to do something with these.
that's the events, that fire when a player does the related interaction. I'm not sure how to get all the quest ids for doing that interaction and if the game will let me do that.
Yeah, I was more thinking to do it like HealAll does where it would start on interaction with INTERACT_SHOW_QUEST.
The rest of the relevant stuff is in ea_interactionwindow/source/interactionquestwindow.lua