[Magus] Pets survivability
Posted: Fri Mar 05, 2021 11:42 am
Hello Together,
im playing in rr 82 Magus named Romim. On the live Server i played an Engi with the same name over Years, most of the Time onDrakenwald.
So the changes on Magus/Engi are overall good in comparison to the live server.
So after many hours of playtime i need to talk about the Pet survivability of Magus and Engi. The biggest problem is they die nearly instant in a bit of aoe, i know they get less dmg from aoe but with their low life, its make not a huge difference. In cityfights for example they are nonexistent, im playing with the instant summon tactic but the respawn every few seconds costs so much AP and is very annoying, in sc and orvr its hard enough, every few meters need to respawn cause the relocate of the demon/turret have 20 sec CD (LOL). I know with my instant summon tactic i have no ap costs to relocate but because of the 20 sec cooldown, overall, im more respawning as relocating them...
The pets are simply to weak, i tested it with a single specced choppa, after 3 of his standard aoe skills (around 300 dmg on pet every attack), my pet was under 75% health, this cant be right, the pet is to important for Magus/Engi to make any dmg. And dmg is the only thing Magus/Engi have. Even the dmg is not good if the enemys have healers which use cleanse... or an Archmage which uses AP leech...
So my suggestions to Buff Magus/Engi:
There are Multiple ideas to make it better:
1. Increase Armor and/or life from the pets, maybe let armor from the pets scaling with the armor of the Magus/Engi
2. Increase Armor of the pets with every Stack from the dmg buff, so it would make more sense to relocate and keep the demon alive instead auf respawning
3. Reduce/remove the AP costs of of pet summon if Magus/Engi uses the instant summon tactic, reduce the CD of relocating the demon/turret.
4. Reduce the dmg from aoe against the pets more, maybe 90%?
So it shouldnt be to much, i mean, i could cry everytime if i see an DPS AM which makes nearly the dmg of my strongest single target dots WITH 40% dmg buff from pet, resi debuff and 15% more dmg from tactic... He doesnt need a pet or something else, he can nearly do everything while running around...
Come on a HEALER class which can heal/cleanse themself and have absorb, healdebuff, aoe slow, AP leech and silence makes overall more dot dmg as a real DPS class? A joke, same for DPS Shaman/Engi for sure.
So before devs patching around the balance of all the other classes over and over again, they really should take a look at Magus/Engi, i know Engi is still better but have the same problems.
They are pet classes and it shouldnt be that this classes cant use their pets just in a few situations and in others, like city fights, they are useless cause they die every 3 seconds...
Thanks for reading.
im playing in rr 82 Magus named Romim. On the live Server i played an Engi with the same name over Years, most of the Time onDrakenwald.
So the changes on Magus/Engi are overall good in comparison to the live server.
So after many hours of playtime i need to talk about the Pet survivability of Magus and Engi. The biggest problem is they die nearly instant in a bit of aoe, i know they get less dmg from aoe but with their low life, its make not a huge difference. In cityfights for example they are nonexistent, im playing with the instant summon tactic but the respawn every few seconds costs so much AP and is very annoying, in sc and orvr its hard enough, every few meters need to respawn cause the relocate of the demon/turret have 20 sec CD (LOL). I know with my instant summon tactic i have no ap costs to relocate but because of the 20 sec cooldown, overall, im more respawning as relocating them...
The pets are simply to weak, i tested it with a single specced choppa, after 3 of his standard aoe skills (around 300 dmg on pet every attack), my pet was under 75% health, this cant be right, the pet is to important for Magus/Engi to make any dmg. And dmg is the only thing Magus/Engi have. Even the dmg is not good if the enemys have healers which use cleanse... or an Archmage which uses AP leech...
So my suggestions to Buff Magus/Engi:
There are Multiple ideas to make it better:
1. Increase Armor and/or life from the pets, maybe let armor from the pets scaling with the armor of the Magus/Engi
2. Increase Armor of the pets with every Stack from the dmg buff, so it would make more sense to relocate and keep the demon alive instead auf respawning
3. Reduce/remove the AP costs of of pet summon if Magus/Engi uses the instant summon tactic, reduce the CD of relocating the demon/turret.
4. Reduce the dmg from aoe against the pets more, maybe 90%?
So it shouldnt be to much, i mean, i could cry everytime if i see an DPS AM which makes nearly the dmg of my strongest single target dots WITH 40% dmg buff from pet, resi debuff and 15% more dmg from tactic... He doesnt need a pet or something else, he can nearly do everything while running around...
Come on a HEALER class which can heal/cleanse themself and have absorb, healdebuff, aoe slow, AP leech and silence makes overall more dot dmg as a real DPS class? A joke, same for DPS Shaman/Engi for sure.
So before devs patching around the balance of all the other classes over and over again, they really should take a look at Magus/Engi, i know Engi is still better but have the same problems.
They are pet classes and it shouldnt be that this classes cant use their pets just in a few situations and in others, like city fights, they are useless cause they die every 3 seconds...
Thanks for reading.