Gotcha. The thing is MSH fit their niche well and have good synergy with other classes, in a warband setting they will have others taking care of the heal debuffs. As far as dealing with RSH goes yes, in a smaller group situation they've always been a nightmare (saying this as an old SH player).Wam wrote: ↑Mon Jan 25, 2021 11:17 am
was more a comparison to other dps classes which have a heal debuff and thus are more of a threat... you know from playing healer how hard it is keep something alive that is debuffed, compared to just bursting with damage alone and it isnt even raw damage like a bw/sl or choppa...
I joke that even BW has a heal debuff which it does, and msh does not yet somehow order affraid of it when there are way bigger fish... if i was against my own allies i would all prefer tion/leaky/erre/matt/bash all as MSH over RSH... so that is why i do not see MSH as a big deal as some people make it out to be.
I think its more to do with destro have been dealing with gap closers (white lion) for years... sm WOH, ASW teleport etc and order not as use to dealing with counter gap closers, that is the only reason i can think why order have this phobia of msh
From what I've seen most MSH get way too close to the frontlines, not fully capitalizing on 30 ft BB range, and don't time/use their mobility tools well enough to optimize but of course that's just my personal observations. If the average MSH was less lax with positioning their numbers/survivability would go up a bit. They definitely bring something unique to the table for an MDPS. To be frank I'm not really fond of the reworks of either ASW or MSH from live. The latter has way too many abilities crammed into a single line designed to make it into a full-fledged MDPS, while locking it out of the rest of the class.
As far as gap closers go, Shaman and SH have always had mobility tools that are essentially gap closers (even if they aren't a leap). Destro does have like 4 or 5 (1 of which is rarely used) more speed buffs than Order (used to be more), as well as actually viable pulls (Engi had a delay for the longest time, and originally it was keyed off of Int and thus got disrupted 50-70% of the time) so if anything I'm sure long-time Order players know how to kite and dodge LOS better than anyone else. Not to mention that Covenant of Celerity means that if you don't flee, you will always get caught by any Destro class spamming abilities from any range. For the average AM RvR is survival horror where you have to be 80+ feet away from all Marauders or expect to get pulled and die every 30 seconds. It's not like even old pounce where you can simply run backwards and the WL will never catch you until he's so deep in your backline that your group can turn and insta kill him. A Mara with charge and pull up basically has a huge kill radius on anything that's not in heavy armor and without a pull immunity.