Cooldown decreasing abilities - let's bring the balance
Posted: Mon Dec 21, 2020 12:15 am
Hi all i would like to address problem of disbalance in the access do cool-down decreasing abilities between both realms . All problem was discussed so i will not try to repeat issues connected with that. You can easy find all here viewtopic.php?f=8&t=42663&start=200. From my perspective I would like to suggest resolution that would bring balance here and not cripple destruction side snd even benefit classes that is perceived as a weaker. So lets jump to the topic
Sugestion 1
- step 1 - remove cool down decreasing effect from Mor Choppin Dem and move it to old version before changes .....
- step 2 - move BG Shielded by Hate tactic to core
- step 3 - create new tactic that will add decreasing cool down effect with use of Force of Furry ability (or just skip this option and link new utility to SbH directly in cutrent place in mastery path)
Effects
- BO will be not affected by this change because its best tank in the game anyway (to balance this lets say nerf BO again should recive acces to tree hit combo in snb build maybe)
- It will increase buffing potential of BG and effectiveness of middle tree and generally increase viability of snb BG in rvr. It will also benefit FoF ability a bit which has a issues alone.
- Cool-down decrease utility will be placed on least played tanks for both fraction.
Suggestion 2
- remove silence effect from whispering winds and add it to different ability to avoid mixing offensive/immunity giving ability and buff one. Silence (maybe aoe silence) might be connected with vault tempering which needs rework.
(additional option)
Suggestion 3
- option 1. Give Chop Fasta ability to some of order chars for example Rune Priest (with needed rework to Grimnirs Furry) - RP does not benefit from cool down decrease alone much (at least heal one) so it would be mostly party buff. Cooldown decreasing ability might be also connected with some reworked ability from Valaya path which also is weak itself.
- option 2. Directly copy Chop Fasta ability to some order dps - WL or WH both in their middle mastery pathes. As a addition effect to Seal of Destruction (also swap it to 9 pt ability) or Thin the Heard (replace heal debuff with cooldown decreasing effect and swap with Cull the Weak to decrease dmg potential of wl but increase its group utility and a bit move it closer to marauder. The same with wh ...which need to chose more burst or buff for pt ..and mid path is still debuff focused so wh will need to choice between dmg or utility build).
- small adjustment - to be fair and mirror a bit both faction access to this kind of abilities ..decreasing cool-down utilities for RP, WL and WH might be connected with tactic similar to current WAAGH and MChD.... so maybe add this effect to it to Protection of Heresy and link with SoD use with lowered cooldown to lets say 30 sek. The same for wl but here it might involve full grove or threatening distraction and primal fury for example. For RP changes need to be a bit deeper and involve rework of 2 and 3 path maybe.
or (last sort option)
Suggestion 4
- just remove MChD
sorry for my bad english
Sugestion 1
- step 1 - remove cool down decreasing effect from Mor Choppin Dem and move it to old version before changes .....
- step 2 - move BG Shielded by Hate tactic to core
- step 3 - create new tactic that will add decreasing cool down effect with use of Force of Furry ability (or just skip this option and link new utility to SbH directly in cutrent place in mastery path)
Effects
- BO will be not affected by this change because its best tank in the game anyway (to balance this lets say nerf BO again should recive acces to tree hit combo in snb build maybe)
- It will increase buffing potential of BG and effectiveness of middle tree and generally increase viability of snb BG in rvr. It will also benefit FoF ability a bit which has a issues alone.
- Cool-down decrease utility will be placed on least played tanks for both fraction.
Suggestion 2
- remove silence effect from whispering winds and add it to different ability to avoid mixing offensive/immunity giving ability and buff one. Silence (maybe aoe silence) might be connected with vault tempering which needs rework.
(additional option)
Suggestion 3
- option 1. Give Chop Fasta ability to some of order chars for example Rune Priest (with needed rework to Grimnirs Furry) - RP does not benefit from cool down decrease alone much (at least heal one) so it would be mostly party buff. Cooldown decreasing ability might be also connected with some reworked ability from Valaya path which also is weak itself.
- option 2. Directly copy Chop Fasta ability to some order dps - WL or WH both in their middle mastery pathes. As a addition effect to Seal of Destruction (also swap it to 9 pt ability) or Thin the Heard (replace heal debuff with cooldown decreasing effect and swap with Cull the Weak to decrease dmg potential of wl but increase its group utility and a bit move it closer to marauder. The same with wh ...which need to chose more burst or buff for pt ..and mid path is still debuff focused so wh will need to choice between dmg or utility build).
- small adjustment - to be fair and mirror a bit both faction access to this kind of abilities ..decreasing cool-down utilities for RP, WL and WH might be connected with tactic similar to current WAAGH and MChD.... so maybe add this effect to it to Protection of Heresy and link with SoD use with lowered cooldown to lets say 30 sek. The same for wl but here it might involve full grove or threatening distraction and primal fury for example. For RP changes need to be a bit deeper and involve rework of 2 and 3 path maybe.
or (last sort option)
Suggestion 4
- just remove MChD
sorry for my bad english