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Cooldown decreasing abilities - let's bring the balance

Posted: Mon Dec 21, 2020 12:15 am
by Charon
Hi all i would like to address problem of disbalance in the access do cool-down decreasing abilities between both realms . All problem was discussed so i will not try to repeat issues connected with that. You can easy find all here viewtopic.php?f=8&t=42663&start=200. From my perspective I would like to suggest resolution that would bring balance here and not cripple destruction side snd even benefit classes that is perceived as a weaker. So lets jump to the topic

Sugestion 1
- step 1 - remove cool down decreasing effect from Mor Choppin Dem and move it to old version before changes .....
- step 2 - move BG Shielded by Hate tactic to core
- step 3 - create new tactic that will add decreasing cool down effect with use of Force of Furry ability (or just skip this option and link new utility to SbH directly in cutrent place in mastery path)

Effects
- BO will be not affected by this change because its best tank in the game anyway (to balance this lets say nerf BO again should recive acces to tree hit combo in snb build maybe)
- It will increase buffing potential of BG and effectiveness of middle tree and generally increase viability of snb BG in rvr. It will also benefit FoF ability a bit which has a issues alone.
- Cool-down decrease utility will be placed on least played tanks for both fraction.

Suggestion 2
- remove silence effect from whispering winds and add it to different ability to avoid mixing offensive/immunity giving ability and buff one. Silence (maybe aoe silence) might be connected with vault tempering which needs rework.

(additional option)

Suggestion 3
- option 1. Give Chop Fasta ability to some of order chars for example Rune Priest (with needed rework to Grimnirs Furry) - RP does not benefit from cool down decrease alone much (at least heal one) so it would be mostly party buff. Cooldown decreasing ability might be also connected with some reworked ability from Valaya path which also is weak itself.
- option 2. Directly copy Chop Fasta ability to some order dps - WL or WH both in their middle mastery pathes. As a addition effect to Seal of Destruction (also swap it to 9 pt ability) or Thin the Heard (replace heal debuff with cooldown decreasing effect and swap with Cull the Weak to decrease dmg potential of wl but increase its group utility and a bit move it closer to marauder. The same with wh ...which need to chose more burst or buff for pt ..and mid path is still debuff focused so wh will need to choice between dmg or utility build).
- small adjustment - to be fair and mirror a bit both faction access to this kind of abilities ..decreasing cool-down utilities for RP, WL and WH might be connected with tactic similar to current WAAGH and MChD.... so maybe add this effect to it to Protection of Heresy and link with SoD use with lowered cooldown to lets say 30 sek. The same for wl but here it might involve full grove or threatening distraction and primal fury for example. For RP changes need to be a bit deeper and involve rework of 2 and 3 path maybe.

or (last sort option)

Suggestion 4
- just remove MChD

sorry for my bad english

Re: Cooldown decreasing abilities - let's bring the balance

Posted: Mon Dec 21, 2020 8:54 am
by emiliorv
Better change the topic name to => "Lets nerf BO"

Re: Cooldown decreasing abilities - let's bring the balance

Posted: Mon Dec 21, 2020 9:05 am
by Charon
emiliorv wrote: Mon Dec 21, 2020 8:54 am Better change the topic name to => "Lets nerf BO"
Not "Let's buff BG" ???

Re: Cooldown decreasing abilities - let's bring the balance

Posted: Mon Dec 21, 2020 9:38 am
by teiloh
emiliorv wrote: Mon Dec 21, 2020 8:54 am Better change the topic name to => "Lets nerf BO"
Removing an unwarranted buff is not much of a nerf.

IMO:

Remove it from BO and buff the SM version to be more usable. It has to be good enough to justify being 13x, on a non-stackable class, giving immunities, requiring a hit and requiring melee range. My oldest suggestion for it was to make Crashing Wave an AOE KD and for Whispering Winds to be a ranged attack (30 feet) that was a 25% heal steal instead of Silence.

Either that or set Chop Fasta back to a 20/60s uptime.

Re: Cooldown decreasing abilities - let's bring the balance

Posted: Mon Dec 21, 2020 9:49 am
by emiliorv
This have nothing related to "balance" => dont try to hide nerfs behind supossed balance...

If you want try to bring some kind of balance you need to look to whole realms, is stupid to look to a unique ability or this topic will end like like mosly...with each faction complaining about the unique abilities from the other and viceversa.

why you want to "bring balance" to cooldown decreasers and anything else?? because it hurts the realm you play?? what a good beginning for a supossed "balance thread"....

Re: Cooldown decreasing abilities - let's bring the balance

Posted: Mon Dec 21, 2020 9:53 am
by teiloh
emiliorv wrote: Mon Dec 21, 2020 9:49 am This have nothing related to "balance" => dont try to hide nerfs behind supossed balance...

If you want try to bring some kind of balance you need to look to whole realms, is stupid to look to a unique ability or this topic will end like like mosly...with each faction complaining about the unique abilities from the other and viceversa.

why you want to "bring balance" to cooldown decreasers and anything else?? because it hurts the realm you play?? what a good beginning for a supossed "balance thread"....
Or CC
Or AOE
Or Damage
Or Morale Builders
Or Morales
Or Debuffs/Utility
Or Mobility

Destro has more of all of this. You want to balance those too?

I'm sure you'll say "but muh (fictional) order heal advantage!!"

Re: Cooldown decreasing abilities - let's bring the balance

Posted: Mon Dec 21, 2020 9:58 am
by Charon
emiliorv wrote: Mon Dec 21, 2020 9:49 am This have nothing related to "balance" => dont try to hide nerfs behind supossed balance...

If you want try to bring some kind of balance you need to look to whole realms, is stupid to look to a unique ability or this topic will end like like mosly...with each faction complaining about the unique abilities from the other and viceversa.

why you want to "bring balance" to cooldown decreasers and anything else?? because it hurts the realm you play?? what a good beginning for a supossed "balance thread"....
i like your ..."damage control activity for destruction realm" ..definitely you are one of best des forum warrior those days - hands down

And no i don't want nerf destruction ..i want more balance in current state and my proposition involve many aspects that are not highlighted here. But i see you want keep overstocking BO - is it your main maybe ??

and your activity here just prove that its important topic .. so try harder mate

Re: Cooldown decreasing abilities - let's bring the balance

Posted: Mon Dec 21, 2020 10:01 am
by teiloh
Same talking points every time anyone tries to suggest balancing the realms

"gap closers"
"heal advantage'
"rampage!"

CD increasers/reducers is an enormous balance issue, as is the difference in cc/pulls and speed boosts/mobility, and morales, and resist debuffs.

Re: Cooldown decreasing abilities - let's bring the balance

Posted: Mon Dec 21, 2020 10:05 am
by emiliorv
teiloh wrote: Mon Dec 21, 2020 9:53 am
emiliorv wrote: Mon Dec 21, 2020 9:49 am This have nothing related to "balance" => dont try to hide nerfs behind supossed balance...

If you want try to bring some kind of balance you need to look to whole realms, is stupid to look to a unique ability or this topic will end like like mosly...with each faction complaining about the unique abilities from the other and viceversa.

why you want to "bring balance" to cooldown decreasers and anything else?? because it hurts the realm you play?? what a good beginning for a supossed "balance thread"....
Or CC
Or AOE
Or Damage
Or Morale Builders
Or Morales
Or Debuffs/Utility
Or Mobility

Destro has more of all of this. You want to balance those too?

I'm sure you'll say "but muh (fictional) order heal advantage!!"
I have said several times that im up for a total trade of abilities between order and destro. => 100% for everything (tactics/morales/abilities/etc)

If you want to balance realms im ok, but do it looking the whole realms => this posts of "supossed balance" where the OP look at only 1 unique ability that hurts the realm he plays its anything but "balance"

Re: Cooldown decreasing abilities - let's bring the balance

Posted: Mon Dec 21, 2020 10:08 am
by teiloh
emiliorv wrote: Mon Dec 21, 2020 10:05 am

I have said several times that im up for a total trade of abilities between order and destro. => 100% for everything (tactics/morales/abilities/etc)

If you want to balance realms im ok, but do it looking the whole realms => this posts of "supossed balance" where the OP look at only 1 unique ability that hurts the realm he plays its anything but "balance"
And like I said before, former Destro will get roflstomped. Maybe all the gear they farmed with years of advantage will still help. I'd be more than happy to give it a few months.