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Patch Notes 16/12/2020

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oaliaen
Posts: 1202

Re: Patch Notes 16/12/2020

Post#11 » Wed Dec 16, 2020 4:07 pm

Could ou show the appearence of the cloak ^.^
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Snowhawk
Posts: 145

Re: Patch Notes 16/12/2020

Post#12 » Wed Dec 16, 2020 4:08 pm

Thank god, they stopped nerfing SHs.

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Vdalin
Posts: 43

Re: Patch Notes 16/12/2020

Post#13 » Wed Dec 16, 2020 4:43 pm

BO's not working ATM.
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Bajlk
Posts: 24

Re: Patch Notes 16/12/2020

Post#14 » Wed Dec 16, 2020 4:49 pm

ReturnOfReckoning wrote: Wed Dec 16, 2020 3:21 pm Ranked Scenarios

We are preparing for Season 2 of ranked scenarios and are pushing out some of the changes in advance to test them out before the actual season starts.

- Ranked solo is now split into two tiers. RR70+ players in one tier, and those below RR70 in another tier.
- The gear unlock restrictions to queue up have been removed (The item lvl 45+ restriction is still there though).
- Stalwart Soulstones can now be bought for Triumphant Emblems as well as obtained through PvE, exact price will depend on your MMR.

We understand that splitting a small population has the risk of reducing pops even more. But hopefully this should make the matches more balanced and the game mode more fun for both lower geared players and for higher geared players, and thereby increasing the number of players queueing up.

Still supporting Premades farming PUGs in SCs but splitting RSCs which have even less population. :roll:

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NSKaneda
Posts: 970

Re: Patch Notes 16/12/2020

Post#15 » Wed Dec 16, 2020 5:07 pm

ReturnOfReckoning wrote: Wed Dec 16, 2020 3:21 pm Defeating Giants in RvR lakes:
- Battlebrew Backpack and Fireworks
Yay, my fav event is back :)

Does this include permanent fireworks launcher or just 1use ones?
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Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
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theoddone
Posts: 127

Re: Patch Notes 16/12/2020

Post#16 » Wed Dec 16, 2020 5:20 pm

So decided to test solo ranked out with the changes. Won the match and all was good until I checked my MMR. I lost 160mmr from a win. The other dps said he got +300...

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-Theo

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dalen
Developer
Posts: 620

Re: Patch Notes 16/12/2020

Post#17 » Wed Dec 16, 2020 5:29 pm

theoddone wrote: Wed Dec 16, 2020 5:20 pm So decided to test solo ranked out with the changes. Won the match and all was good until I checked my MMR. I lost 160mmr from a win. The other dps said he got +300...

Image
It has switched from Season 1 to Preseason 2. I think that reset the MMRs, can add it to patch notes.
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theoddone
Posts: 127

Re: Patch Notes 16/12/2020

Post#18 » Wed Dec 16, 2020 5:38 pm

dalen wrote: Wed Dec 16, 2020 5:29 pm
theoddone wrote: Wed Dec 16, 2020 5:20 pm So decided to test solo ranked out with the changes. Won the match and all was good until I checked my MMR. I lost 160mmr from a win. The other dps said he got +300...

Image
It has switched from Season 1 to Preseason 2. I think that reset the MMRs, can add it to patch notes.
The magus I was with said he got +300 mmr, and he was 1600mmr in that match. That makes no sense. Also if it reset, would I end up on 1539 after the first win? Was way higher after first match last season. Further on the socreboards mmr hasnt reset, not like we were all at 0mmr in the start of the match. Seems bugged to me.
-Theo

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p00ky
Posts: 132

Re: Patch Notes 16/12/2020

Post#19 » Wed Dec 16, 2020 5:50 pm

ReturnOfReckoning wrote: Wed Dec 16, 2020 3:21 pm

Ranked Scenarios

We are preparing for Season 2 of ranked scenarios and are pushing out some of the changes in advance to test them out before the actual season starts.

- Ranked solo is now split into two tiers. RR70+ players in one tier, and those below RR70 in another tier.
- The gear unlock restrictions to queue up have been removed (The item lvl 45+ restriction is still there though).
- Stalwart Soulstones can now be bought for Triumphant Emblems as well as obtained through PvE, exact price will depend on your MMR.

We understand that splitting a small population has the risk of reducing pops even more. But hopefully this should make the matches more balanced and the game mode more fun for both lower geared players and for higher geared players, and thereby increasing the number of players queueing up.

Note: We have now switched from Season 1 to Preseason 2, which has reset the MMRs back to 1500, it will update for you after playing your first game.

Combat and Careers

Brilliant changes, splitting at last into 2 groups. Also the incentive to get the stalwart soulstones via the ranked pvp is another brilliant change. Well Done!

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Jildaz
Posts: 163

Re: Patch Notes 16/12/2020

Post#20 » Wed Dec 16, 2020 5:59 pm

MMR system is not good anyway, you loose most of time double of what you earn from a win. That's why ppl stop Queuing after 1 or 2 loss. You can get high win rate and **** Mmr if you started with a loss.

Also i dont get why the cost of gears is related to MMR, you can have 1600 +mmr, lost 3 match in a raw and get less than 1550 which increase by a lot the set. Not really motivating to Q again then.

There's not enough ppl queuing / playing ranked for such a MMR system. No matter if you are 1500, 1600 1700, you'll play with the few ppl who are queuing even if they have less than 1300 and not supposed to be at your "level".
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