Agreed. Imo IB should get Grudge on hit and crit buff and parry buff at least 15 seconds long AND these things need to goddamn stack, like debuffs should stack as well. I have Rank 40 bg rr 24 and just with full ruin gear and 1 tactic i can get 1000 toughness permanently on bg, no rugged, no tougness talismans or renown points on toughness. Also bg toughness buff heals you which is great.Earthcake wrote: ↑Wed Dec 09, 2020 8:31 am I don't understand where this "10% crit buff is omg op, u ll be able to apply it on everybody !!!!" mentality comes from.
Especially coming from BGs that applies a debuff on EVERYBODY that makes them 10% more likely to be crit, while doing aoe dmg in the process and reducing wounds on some of them.
IB buff only buffs the IB, which most of the time is snb, and another guy :
SnB IB DPS = 150 (roughly)
10% crit = +4.2% DPS (roughly)
We are talking about a MASSIVE +6DPS (single target, not even aoe since IBs aren t really known for their aoes)
So we can disregard that buff on the IB himself. Kotbs, Chosens, BGs all got same buffs/debuffs that applies to many more ppl passively or using one skill that also provides something else.
Which is the whole point of my op in the 1st place, it takes IBs alot more time to get a fraction of what other tanks get.
I would like that IB (and bg) would get same oathfriend buffs on Guard target. So if you are guarding lets say witch hunter and oathfriend on slayer they would both get the oathfriend buffs so at least that way ib is buffin himself and guard target + oathfriend target. Maybe with some tactic Oathfriend dmg gets 25 % guard effect so they can guard 2 people at the same time, but other is 25 % not 50 % but this would reguire guard changes reverted. This next idea is not about ib/bg but SM/BO. These tanks get cool bellow effects to whole grp but its boring that only 1 can be used. Lets say if you used stat steal bellow and wanted to change to wounds buff, the stat steal bellow should linger for the next 12 seconds with 20 second cooldown when u change bellows so you can use effects of 2 bellows for 12 seconds and 8 seconds you are only using 1. Kinda like old aura's on chosen and kotbs but not that op and no 3 just 2 and like 60 % of the time you can have effects of 2. Sry about rant=)