Gold Sinks
Posted: Thu Dec 03, 2020 8:56 pm
It is my understanding that the dev team is looking for ways to take gold out of the hands of long time players. Recent changes that make the game more fun such as removing the respec cost have made/will make this issue even worse.
I wanted to propose some solutions that (hopefully) have minimal impact in the games current economy and balance:
- Sentinel Stone Buyout: Allow users to outright buy a stone for their Sentinel Ring talisman for a high price, allowing them to skip this week’s dungeon run
- 3rd Health potion: create a vendor health potion that can be used alongside the other two types. Charge a high price per potion.
- Extra Stat Pots: Add a third stat pot that can be purchased from vendors, could add minor buffs to things similar to the sent ring talis (such as damage or crit) for 30mins for a high price
- Extra Mounts: Similar to guild coin mounts, end game users can purchase limited time mounts
Anyone have any other ideas for consumable purchases that could reduce gold inflation?
I wanted to propose some solutions that (hopefully) have minimal impact in the games current economy and balance:
- Sentinel Stone Buyout: Allow users to outright buy a stone for their Sentinel Ring talisman for a high price, allowing them to skip this week’s dungeon run
- 3rd Health potion: create a vendor health potion that can be used alongside the other two types. Charge a high price per potion.
- Extra Stat Pots: Add a third stat pot that can be purchased from vendors, could add minor buffs to things similar to the sent ring talis (such as damage or crit) for 30mins for a high price
- Extra Mounts: Similar to guild coin mounts, end game users can purchase limited time mounts
Anyone have any other ideas for consumable purchases that could reduce gold inflation?