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Enemy replacement

Posted: Thu Dec 03, 2020 6:05 pm
by grapefruit
Possible for a lightweight enemy replacement wich adds marks for your grp and shows, just like enemy, a more minimalistic unit frame style?
Enemy is a laggy frame hog lately...
Not sure why tho.

Re: Enemy replacement

Posted: Thu Dec 03, 2020 6:23 pm
by wonshot
I think on Live there were "group icons" same icons above your party/warband as with Enemy.

also for following just the warband leader you can use "paint the leader"

Re: Enemy replacement

Posted: Thu Dec 03, 2020 6:26 pm
by grapefruit
group icons doesnt work well on this server i think.
And not looking for wb leader addon.
More for a way to get rid of enemy while still being able to use something like enemy marks so its easy to keep an overview on grp movement.
I usually have seperate marks for healers, dps, MA, tanks etc.

Re: Enemy replacement

Posted: Thu Dec 03, 2020 6:29 pm
by dalen
You can disable some of the enemy modules you don't use completely so they don't cause any slowdown. Edit Enemy/Code/Core/Main.lua something like this:

Image

Code: Select all

	-- plugins initialization
	-- Enemy.IntercomInitialize ()
	-- Enemy.AssistInitialize ()
	-- Enemy.KillSpamInitialize ()
	Enemy.MarksInitialize ()
	Enemy.UnitFramesInitialize ()
	Enemy.GroupIconsInitialize ()
	-- Enemy.GuardInitialize ()
	Enemy.ScenarioAlerterInitialize ()
	Enemy.ScenarioInfoInitialize ()
	Enemy.TalismanAlerterInitialize ()
	-- Enemy.TimerInitialize ()
	-- Enemy.CombatLogInitialize ()

Re: Enemy replacement

Posted: Thu Dec 03, 2020 7:10 pm
by grapefruit
I see.
Interesting.
So i basically remove the -- to disable that part of the module?

Re: Enemy replacement

Posted: Thu Dec 03, 2020 7:12 pm
by dalen
grapefruit wrote: Thu Dec 03, 2020 7:10 pm I see.
Interesting.
So i basically remove the -- to disable that part of the module?
you add the -- to disable it.

If you only want unit frames & group icons, add -- in front of all the others

Re: Enemy replacement

Posted: Thu Dec 03, 2020 7:14 pm
by grapefruit
Ok cool will try!
Thanks.

Edit:
It did work to disable all the modules i want to disable.
Will see if it improves something ; )