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Enemy replacement
Posted: Thu Dec 03, 2020 6:05 pm
by grapefruit
Possible for a lightweight enemy replacement wich adds marks for your grp and shows, just like enemy, a more minimalistic unit frame style?
Enemy is a laggy frame hog lately...
Not sure why tho.
Re: Enemy replacement
Posted: Thu Dec 03, 2020 6:23 pm
by wonshot
I think on Live there were "group icons" same icons above your party/warband as with Enemy.
also for following just the warband leader you can use "paint the leader"
Re: Enemy replacement
Posted: Thu Dec 03, 2020 6:26 pm
by grapefruit
group icons doesnt work well on this server i think.
And not looking for wb leader addon.
More for a way to get rid of enemy while still being able to use something like enemy marks so its easy to keep an overview on grp movement.
I usually have seperate marks for healers, dps, MA, tanks etc.
Re: Enemy replacement
Posted: Thu Dec 03, 2020 6:29 pm
by dalen
You can disable some of the enemy modules you don't use completely so they don't cause any slowdown. Edit
Enemy/Code/Core/Main.lua something like this:
Code: Select all
-- plugins initialization
-- Enemy.IntercomInitialize ()
-- Enemy.AssistInitialize ()
-- Enemy.KillSpamInitialize ()
Enemy.MarksInitialize ()
Enemy.UnitFramesInitialize ()
Enemy.GroupIconsInitialize ()
-- Enemy.GuardInitialize ()
Enemy.ScenarioAlerterInitialize ()
Enemy.ScenarioInfoInitialize ()
Enemy.TalismanAlerterInitialize ()
-- Enemy.TimerInitialize ()
-- Enemy.CombatLogInitialize ()
Re: Enemy replacement
Posted: Thu Dec 03, 2020 7:10 pm
by grapefruit
I see.
Interesting.
So i basically remove the -- to disable that part of the module?
Re: Enemy replacement
Posted: Thu Dec 03, 2020 7:12 pm
by dalen
grapefruit wrote: Thu Dec 03, 2020 7:10 pm
I see.
Interesting.
So i basically remove the -- to disable that part of the module?
you add the -- to disable it.
If you only want unit frames & group icons, add -- in front of all the others
Re: Enemy replacement
Posted: Thu Dec 03, 2020 7:14 pm
by grapefruit
Ok cool will try!
Thanks.
Edit:
It did work to disable all the modules i want to disable.
Will see if it improves something ; )