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Suggestion: respawn at keep linked to AAO

Posted: Mon Nov 09, 2020 4:02 pm
by Karl
Hi all, after both getting zerged and zergin myself - I play Order atm, and pops is really swinging depending on time of day - anyway to the point: when heavy outnumbred it's is almost impossible to get to keep in order to defend. Been a lot of discussions about this and i'm not gonna add grief but rather a suggestion: would it be possibe to to link the "spawn in keep"-feature to the current AAO - ie if AAO is above 300% dying outside keep will let you respanw inside. I think that this would make keep fights a bit more intressting for both sides.

If it's allreday been up to discussion and discarded, just flame away :)

Kind regards
K

Re: Suggestion: respawn at keep linked to AAO

Posted: Mon Nov 09, 2020 4:20 pm
by Seravajan
Sorry to hijack the thread: What is AAO?

But the idea spawning inside the keep while defending it sounds good if outnumbered.

Re: Suggestion: respawn at keep linked to AAO

Posted: Mon Nov 09, 2020 4:24 pm
by Karl
AAO - against all odds is the buff you get when outnumbred.

Re: Suggestion: respawn at keep linked to AAO

Posted: Thu Nov 12, 2020 3:45 pm
by Seravajan
Karl wrote: Mon Nov 09, 2020 4:24 pm AAO - against all odds is the buff you get when outnumbred.
Which sort of buff is this?

Re: Suggestion: respawn at keep linked to AAO

Posted: Thu Nov 12, 2020 4:02 pm
by Zorinxus
Seravajan wrote: Thu Nov 12, 2020 3:45 pm
Karl wrote: Mon Nov 09, 2020 4:24 pm AAO - against all odds is the buff you get when outnumbred.
Which sort of buff is this?
Basically if your realm has less population in RVR, you get an increase of how much renown and exp based on how outnumbered your side is. you can see AAO percentage if you have Sate of the Realm in RVR maps

Re: Suggestion: respawn at keep linked to AAO

Posted: Fri Nov 13, 2020 3:42 pm
by Seravajan
Thanks for the explanation.

Re: Suggestion: respawn at keep linked to AAO

Posted: Fri Nov 13, 2020 3:46 pm
by Ysaran
Seems a nice proposal! I like it but I see already a couple of way to exploi it. Hope this doesn't descourage the Devs from implementing it