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Re: Mighty soul alternatives? Chosen and Kotbs imblance

Posted: Sat Oct 24, 2020 2:16 pm
by havartii
@gamesbond, when no one is left to play your game, only then will the passionate players be truly silenced.

Re: Mighty soul alternatives? Chosen and Kotbs imblance

Posted: Sat Oct 24, 2020 2:24 pm
by Brakh
I know that most of knights doesn't care but for me, I loved to play small scale, even solo roams with my kotbs. MS removal just killed that way to play. Was it op? Was anyone complained about it? In one thread Wargrimnir confirmed that they do not have general development roadmap. Change for the sake of change?
Does devs are really such close and doesn't care for people who are supporting their project with their time? Do you see reception? Just revert that change.

Re: Mighty soul alternatives? Chosen and Kotbs imblance

Posted: Sat Oct 24, 2020 2:25 pm
by CountTalabecland
Detangler wrote: Sat Oct 24, 2020 2:14 pm Welp, guess that settles it on whether I'll be back someday. Nothing like a sweeping change to a class with no rhyme or reason to completely gut my spec and choices for why i picked certain sov/warlord pieces to maximize certain stats and gimping others. GG devs, it was fun. 2h chosens had better options than DW for pumping out spirit damage, and i'm pretty sure i was the only moron sword and board DPS chosen runnin around with DW on this server, unless there's been a slew of new like-minded morons these past few months while i've been away.
There was no way for you to know and its not your fault but yeah, buying sov for anything other than main spec is risky business on this server. Especially for something like mighty soul/runefang which have been on the cutting block for some reason.

The only other safe bet is (probably) warlord WS bonuses.

Re: Mighty soul alternatives? Chosen and Kotbs imblance

Posted: Sun Oct 25, 2020 11:08 am
by zulnam
Same boat gear-wise. I just invested in 4 sov alt pieces on my knight since i enjoyed playing 2H with MS.

But that's neither here nor there. The main issue here is they took MS and gave very little in return. Basically one ability for elemental damage (i'm not even counting Heaven's Fury).

MS which was given to us as a base stat when Runefang was gutted.

Re: Mighty soul alternatives? Chosen and Kotbs imblance

Posted: Sun Oct 25, 2020 11:45 am
by detrap
havartii wrote: Sat Oct 24, 2020 2:16 pm @gamesbond, when no one is left to play your game, only then will the passionate players be truly silenced.
Everyone will leave because MS was removed? The game is better than ever thanks to the team.

Re: Mighty soul alternatives? Chosen and Kotbs imblance

Posted: Sun Oct 25, 2020 11:50 am
by detrap
Alucard2010 wrote: Sat Oct 24, 2020 4:38 am No reason to play a 2h knight in this current state. Zero. In any capacity, in any setting. S&B will be your new role in all settings.

Pre-MS Nerf:
1v1 - Generally lost to anything range since no gap closers, WEs were even battles (esp. if they got to initiate), Chosen 50/50, BO/BGs I won most of these fights, and choppas were easy stomps. Couldn't kill any healer, not enough burst, period.

6v6 - Meme build in SCs, Viable in ranked if your team was applying good pressure and the aggressor, otherwise it was difficult to apply the trifecta of dps pressure, guard swap, and utility (punts/snares/challenges) simultaneously if you were on the back foot. Not to mention it made life hell on your healers due to the increased 15% inc dmg and no focused mending tactic.

Cities - This is where I enjoyed the build most and think it fit into the game the best providing a fun alternative to an otherwise stale aura bot class. It paired well in the ST focus group as you could provide meaningful pressure to armor/toughness stacked healers w/ your ST dps. Couldn't be a part of the main melee aoe blob as knight parry wasn't enough mitigation (it's much lower than chosen's) and you would melt to AOE.

Forts/Keeps - meh, we stand around like most other 2h tanks in these and are always sub-optimal to full S&B tanks for HTL/pushes

Post-MS Nerf:
1v1 - Range same thing - no gap closer, you will die. WEs should still end up about even since their mostly beating themselves to death on suns blessing. Lose to all other tanks due to high mitigation of physical and knights inability to get meaning str/WS stats (no daemonclaw, no oppressing swing w/ conversion of myrm fury to elemental), Probably still stomp choppas if taunting channeling heal from choppa correctly.

6v6 - SCs: S&B guard mitigation (block/parry) + Focused Mending + Dirty tricks > 2h 10% overpowering swings crit buff + 2h parry guard mitigation
Don't even bother queuing in ranked since you have to have some amount of tank pressure there, knights wont have that any longer, and S&B is pure garbage in ranked due to 20s punt timer (instead of 10s from 2h).

Cities - High stacking of Armor/Toughness on healers makes the ST group no longer viable for the Knight since you hit like a wet noodle w/ full physical dmg now and you're better off taking WW SM and IB to buff your dps. Also still can't run 2h knights in the aoe bomb groups as you're just flat out BETTER in S&B for mitigation + focused mending + dirty tricks (5% crit r for group).

Forts/Keeps - meh, we stand around like most other 2h tanks in these and are always sub-optimal to full S&B tanks for HTL/pushes

These changes took the for "Fun" build away from the knight to meme in SCs and have some other niche in cities besides S&B guard aura bot.

-Beernpretzels 84 KOTBS Full BIS 2H Knight
No reason? Wounds debuff (before a morale drop) with a crit debuff combined with parry debuff + toughness debuff + resis debuff + ap drain + up to 4 interruptibles + mega punt on tanks every 10 secs. Seriously.

Re: Mighty soul alternatives? Chosen and Kotbs imblance

Posted: Sun Oct 25, 2020 11:55 am
by detrap
detrap wrote: Sun Oct 25, 2020 11:50 am
Alucard2010 wrote: Sat Oct 24, 2020 4:38 am No reason to play a 2h knight in this current state. Zero. In any capacity, in any setting. S&B will be your new role in all settings.

Pre-MS Nerf:
1v1 - Generally lost to anything range since no gap closers, WEs were even battles (esp. if they got to initiate), Chosen 50/50, BO/BGs I won most of these fights, and choppas were easy stomps. Couldn't kill any healer, not enough burst, period.

6v6 - Meme build in SCs, Viable in ranked if your team was applying good pressure and the aggressor, otherwise it was difficult to apply the trifecta of dps pressure, guard swap, and utility (punts/snares/challenges) simultaneously if you were on the back foot. Not to mention it made life hell on your healers due to the increased 15% inc dmg and no focused mending tactic.

Cities - This is where I enjoyed the build most and think it fit into the game the best providing a fun alternative to an otherwise stale aura bot class. It paired well in the ST focus group as you could provide meaningful pressure to armor/toughness stacked healers w/ your ST dps. Couldn't be a part of the main melee aoe blob as knight parry wasn't enough mitigation (it's much lower than chosen's) and you would melt to AOE.

Forts/Keeps - meh, we stand around like most other 2h tanks in these and are always sub-optimal to full S&B tanks for HTL/pushes

Post-MS Nerf:
1v1 - Range same thing - no gap closer, you will die. WEs should still end up about even since their mostly beating themselves to death on suns blessing. Lose to all other tanks due to high mitigation of physical and knights inability to get meaning str/WS stats (no daemonclaw, no oppressing swing w/ conversion of myrm fury to elemental), Probably still stomp choppas if taunting channeling heal from choppa correctly.

6v6 - SCs: S&B guard mitigation (block/parry) + Focused Mending + Dirty tricks > 2h 10% overpowering swings crit buff + 2h parry guard mitigation
Don't even bother queuing in ranked since you have to have some amount of tank pressure there, knights wont have that any longer, and S&B is pure garbage in ranked due to 20s punt timer (instead of 10s from 2h).

Cities - High stacking of Armor/Toughness on healers makes the ST group no longer viable for the Knight since you hit like a wet noodle w/ full physical dmg now and you're better off taking WW SM and IB to buff your dps. Also still can't run 2h knights in the aoe bomb groups as you're just flat out BETTER in S&B for mitigation + focused mending + dirty tricks (5% crit r for group).

Forts/Keeps - meh, we stand around like most other 2h tanks in these and are always sub-optimal to full S&B tanks for HTL/pushes

These changes took the for "Fun" build away from the knight to meme in SCs and have some other niche in cities besides S&B guard aura bot.

-Beernpretzels 84 KOTBS Full BIS 2H Knight
No reason? Wounds debuff (before a morale drop) with a crit debuff enhanced with parry debuff + toughness debuff + resis debuff + ap drain + up to 4 interruptibles + mega punt on tanks every 10 secs. Seriously.

Re: Mighty soul alternatives? Chosen and Kotbs imblance

Posted: Sun Oct 25, 2020 12:19 pm
by Jabba
Bring back mighty soul, it'll be a buff for destro. All these kobs can go back to playing loldps specs that do nothing useful rather than doing what kobs is actually good at.

Re: Mighty soul alternatives? Chosen and Kotbs imblance

Posted: Sun Oct 25, 2020 12:26 pm
by Charon
Jabba wrote: Sun Oct 25, 2020 12:19 pm Bring back mighty soul, it'll be a buff for destro. All these kobs can go back to playing loldps specs that do nothing useful rather than doing what kobs is actually good at.
and i want remind that old MS never was usefull tc in first place - if you want, better ask about old/reworked runefang but maybe locked in conquest tree as replacement to Efficient Swings lol tc. But ye ..i dont see much sense in buffing death horse anyway.

Re: Mighty soul alternatives? Chosen and Kotbs imblance

Posted: Sun Oct 25, 2020 12:51 pm
by badoglio
kotbs is a tank
equip a shield
help others
problem solved
close thread :geek: