Discussion: farming high tier sets
Posted: Thu Oct 01, 2020 9:45 am
Hi guys, I recently saw several posts discussing directly or indirectly this topic. I thought we could summarise it in a single post.
It is my impression that recent changes aim at making the last set a little more special (harder bag drops in oRvR as contribution needs prolonged fights to build up, reduced number of cities, reduced rewards in cities). I think that's a correct way of thinking, the top set should be hard to get and (maybe) in previous months players had it handed too easily.
I do not consider the shards a way to balance these reductions due to their drop system (although I think it is a nice touch to add them, it does make sense that players in sov drop royals).
I also like the reduced number of cities as having two 1* per day was boring and the rewards almost not worth the bother.
But, as a tester/player I saw a few issues with the system/how the vision is being developed:
1) The reduced bag drop system makes it harder to get lower tier sets (e.g. conqueror/vanquisher) which are necessary to start playing at lvl 40. The game might become a painful grind fest for medallions for toons lvl 40+.
2) One of the strengths of the game was that you could make alts and equip them reasonably well (vanquisher) while levelling rr and having fun in the lakes. You would understand if you liked your alt in endgame by being able to put up some fight (vanq might not be the best, but allows you to be somehow relevant). If you liked your alt you could think to start grinding for invader or sovereign, otherwise you could use it for other things or leave it aside. Now this aspect is partially lost, as it is grindier to equip your alts.
3) Being a global server cities might not happen during your region prime time. At the moment cities are the most viable option to farm royals, but many players might not even be able to participate 1 city per week due to time difference. While I agree that city and sovereign set should be special it should also be manageable to get it.
To sum it up, I agree with what looks like the direction of recent changes (I might also be wrong and this direction is not intended, but surely it is happening), but I think that the system might use some fine tuning to make it more functional balancing the speed at which sets can be farmed (grinding is ok, but please let's avoid Korean's MMO level of grinding).
I might have missed some important point (both pros and cons) please add to the discussion. Disagreement with my opinion is good too, as long as we keep a civilised discussion
NOTE: Let's try to give constructive and balanced suggestions. Top sets should not be handed too easily (e.g. doing raids in WOW retail or getting sets in ESO) as it makes it lose meaning, but it should not take forever either.
It is my impression that recent changes aim at making the last set a little more special (harder bag drops in oRvR as contribution needs prolonged fights to build up, reduced number of cities, reduced rewards in cities). I think that's a correct way of thinking, the top set should be hard to get and (maybe) in previous months players had it handed too easily.
I do not consider the shards a way to balance these reductions due to their drop system (although I think it is a nice touch to add them, it does make sense that players in sov drop royals).
I also like the reduced number of cities as having two 1* per day was boring and the rewards almost not worth the bother.
But, as a tester/player I saw a few issues with the system/how the vision is being developed:
1) The reduced bag drop system makes it harder to get lower tier sets (e.g. conqueror/vanquisher) which are necessary to start playing at lvl 40. The game might become a painful grind fest for medallions for toons lvl 40+.
2) One of the strengths of the game was that you could make alts and equip them reasonably well (vanquisher) while levelling rr and having fun in the lakes. You would understand if you liked your alt in endgame by being able to put up some fight (vanq might not be the best, but allows you to be somehow relevant). If you liked your alt you could think to start grinding for invader or sovereign, otherwise you could use it for other things or leave it aside. Now this aspect is partially lost, as it is grindier to equip your alts.
3) Being a global server cities might not happen during your region prime time. At the moment cities are the most viable option to farm royals, but many players might not even be able to participate 1 city per week due to time difference. While I agree that city and sovereign set should be special it should also be manageable to get it.
To sum it up, I agree with what looks like the direction of recent changes (I might also be wrong and this direction is not intended, but surely it is happening), but I think that the system might use some fine tuning to make it more functional balancing the speed at which sets can be farmed (grinding is ok, but please let's avoid Korean's MMO level of grinding).
I might have missed some important point (both pros and cons) please add to the discussion. Disagreement with my opinion is good too, as long as we keep a civilised discussion
NOTE: Let's try to give constructive and balanced suggestions. Top sets should not be handed too easily (e.g. doing raids in WOW retail or getting sets in ESO) as it makes it lose meaning, but it should not take forever either.