Population swings and long term gameplay
Posted: Sun Jul 26, 2020 10:03 am
I know I am from a very different generation to a percentage of players online and here in RoR.
I neither reside in Europe or the Americas or Asia yet where I do live can observe very distinct patterns of player interaction from those areas.
I ask, how much fun can it honestly be to preload a zone just to get an @emblem@
Today ReikFort was abandoned on first push with a relocate onto ShiningFort where a whopping 20+ defenders where located....whoosh.....plus a noticeable swing from ReikFort as T4% swung from defenders (I think thats Xrealming?) or did they all just log off?
I can not fathom how much fun it must have been for the collecting faction....its actual appears boring and very lazy.
The unhealthy drive to accumulate emblems appears to be an addiction for many players.....must have, deserve, entitled....queue for city or else.
The quality of play and fun should be aimed towards, not items or zones or overpowering with walls of @Waagh@Pride@
Having returned to RoR only several months ago, the game appears to be in a better place but the negativity and item grab is becoming a symptom of issue.
Ending this evening with one faction rolling the zones.....its the slow or swift death of games when one faction ends up playing itself......
When a faction can hardly muster 2 war bands to counter the other, there is issue.
Food for thought or not.
I neither reside in Europe or the Americas or Asia yet where I do live can observe very distinct patterns of player interaction from those areas.
I ask, how much fun can it honestly be to preload a zone just to get an @emblem@
Today ReikFort was abandoned on first push with a relocate onto ShiningFort where a whopping 20+ defenders where located....whoosh.....plus a noticeable swing from ReikFort as T4% swung from defenders (I think thats Xrealming?) or did they all just log off?
I can not fathom how much fun it must have been for the collecting faction....its actual appears boring and very lazy.
The unhealthy drive to accumulate emblems appears to be an addiction for many players.....must have, deserve, entitled....queue for city or else.
The quality of play and fun should be aimed towards, not items or zones or overpowering with walls of @Waagh@Pride@
Having returned to RoR only several months ago, the game appears to be in a better place but the negativity and item grab is becoming a symptom of issue.
Ending this evening with one faction rolling the zones.....its the slow or swift death of games when one faction ends up playing itself......
When a faction can hardly muster 2 war bands to counter the other, there is issue.
Food for thought or not.