City : an additional reward proposal
Posted: Sun Jun 28, 2020 1:22 pm
Hello ! Since city seem more likely to happens during smaller pop time on server, thats mean most people cant participate to it because of IRL issues so i wanted to propose something that not gonna solve all problems for sure but can at least make all theses missed city a bit less frustrating for the players who actually spend the few hours of game they had in their week in participating orvr zone /pushing for city but end up missing it for whatever reasons:
The idea is pretty simple, every time a city END, make possible a roll for an eventual bag for every players who actually participate enough in the Orvr BUT couldnt get into city, the reward of theses bags gonna be the same as the reward from a stage in city (Gold=5rc/inv - Purple=4rc/inv etc...) and, of course, this extra roll should only be available for people who NOT make it into city (so there is no double reward for people who actually participate in the current city) its why its important that the roll happend at the END of the city, and also only for at least 40/40 player (obviously).
The chance of winning a bag should be ruled by the exact same system as the current one in Orvr, meaning u dont always win bag but chance get higher everytime u failed to roll a bag and, as i say before, its only available for people who participate enough in orvr so no free rewards for players who havent done anything consistent during the campaign, basically its a chance of getting a little something for your effort in orvr if u couldnt get in game during city time, regarding the frequency of when city happpens, i think its not too much "game breaking" and, like in orvr, u gonna most likely to end up with a white/green bag than a gold one, participating in the city will of course remain the best and optimal way to farm the endgame set but at least people who only have few time to play in their week can have a chance of completing a bit their crest collection, its in the continuity of the recent change made by devs which allow you to get 1-2 crest in Blue/purple/gold bag from orvr (and its a pretty good change imo, im glad they done it).
The idea is pretty simple, every time a city END, make possible a roll for an eventual bag for every players who actually participate enough in the Orvr BUT couldnt get into city, the reward of theses bags gonna be the same as the reward from a stage in city (Gold=5rc/inv - Purple=4rc/inv etc...) and, of course, this extra roll should only be available for people who NOT make it into city (so there is no double reward for people who actually participate in the current city) its why its important that the roll happend at the END of the city, and also only for at least 40/40 player (obviously).
The chance of winning a bag should be ruled by the exact same system as the current one in Orvr, meaning u dont always win bag but chance get higher everytime u failed to roll a bag and, as i say before, its only available for people who participate enough in orvr so no free rewards for players who havent done anything consistent during the campaign, basically its a chance of getting a little something for your effort in orvr if u couldnt get in game during city time, regarding the frequency of when city happpens, i think its not too much "game breaking" and, like in orvr, u gonna most likely to end up with a white/green bag than a gold one, participating in the city will of course remain the best and optimal way to farm the endgame set but at least people who only have few time to play in their week can have a chance of completing a bit their crest collection, its in the continuity of the recent change made by devs which allow you to get 1-2 crest in Blue/purple/gold bag from orvr (and its a pretty good change imo, im glad they done it).