If you see the ability bugging, why not make a bug report with video evidence?
The pull event -> immunity granted is on delay to prevent random lag issues/interrupts preventing the pull that is already in momentum from bugging out.
If you see the ability bugging, why not make a bug report with video evidence?
Because this evidence as I understand has already been documented by Tenhi if you mind actually reading his post.Aurandilaz wrote: ↑Mon Jun 29, 2020 12:11 pm If you see the ability bugging, why not make a bug report with video evidence?
yes, in the video the person gets pulled when their immunity ends, and due to lag it happens to do a 2nd "pull" at the spot where his pull was supposed to end, again due to mix of delay on immunity + lag.Draugris wrote: ↑Mon Jun 29, 2020 12:39 pmBecause this evidence as I understand has already been documented by Tenhi if you mind actually reading his post.Aurandilaz wrote: ↑Mon Jun 29, 2020 12:11 pm If you see the ability bugging, why not make a bug report with video evidence?
There's obviously a degree of lag that needs to be taken into account when these types of things happen - that being said, there's probably checks that can be implemented to stop the frequency of it occurring. I would need these individual skills listed on the BT though to have someone look into it.CountTalabecland wrote: ↑Mon Jun 29, 2020 2:00 pm So what about the double punt on SH knockbacks? Same kind of issue?
Tanks on Order might as well be renamed ping pong ball career due to how often they get bounced around.
Hmm I've never seen/experienced it myself. From what I can tell the Immunity gets applied when you land in front of the Choppa... which allows for the double pull stuff... 1st pull to the Choppa and then a 2nd pull either again to the Choppa or to a different target? I've never seen the pull go to a different target, just to the same Choppa again. Thats the strange little bunny hop you do in front of Choppas.
When I tested it with Fixxer we were in an empty zone during off-prime hours. Not sure how much lag would affect us there.
The same thing actually happened with WL+Mara pulls years ago, and was fixed by implementing something that prevents "target is too close" check on pull, namely within 10-15 feet min range check - before that a WL would pull you in a slow motion upwards within 10-5ft range and if you had lag, you might have had similar bunnyhop happen occasionally with "delayed landing".Tenhi wrote: ↑Mon Jun 29, 2020 2:59 pmHmm I've never seen/experienced it myself. From what I can tell the Immunity gets applied when you land in front of the Choppa... which allows for the double pull stuff... 1st pull to the Choppa and then a 2nd pull either again to the Choppa or to a different target? I've never seen the pull go to a different target, just to the same Choppa again. Thats the strange little bunny hop you do in front of Choppas.
When I tested it with Fixxer we were in an empty zone during off-prime hours. Not sure how much lag would affect us there.
From what I can tell this only happens if you pull someone the second his Immunity wears off, maybe its a problem with all pulls but GtdC is the only one we notice because its "spammable".
I got double pulled recently in a scenario, and this weekend it happened to somebody in my group in phoenix gate too. And people also reported here in this thread, seems like we had already incredible luck with this bug. So you have an undefendable pull on choppas from 40 feet where it´s possible that it does not give an immunity, sounds goldenAurandilaz wrote: ↑Mon Jun 29, 2020 12:59 pm good luck getting same bug to happen in lag-free situations, feel free to try and upload evidence of it
its a pretty short rangeEschatology wrote: ↑Thu Jun 25, 2020 9:03 pm Anyone else notice that there doesn't seem to be a disrupt/block/parry check with GTDC? Additionally, there seem to be situations where you seem to get double pulled - as if the immunity from one knockback/pull hasn't registered before GTDC grabs you. This seems to increase the amount of time you're in the air and as a result, increases the time you're vulnerable.
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