DPS AM is probably in the worst spot of any DPS in terms of organized play, down there with DPS Shaman. Giving an ability to change tranq stacks would be a buff but not the one DPS AM/Sham need to actually be wanted and all it would do is exacerbate the negative feelings people have about the class because it would be easier for them to fry rando pugs in RvR/SC's w/ the dmg buff being available to them throughout a fight.Arbich wrote: ↑Wed Jun 03, 2020 8:17 am Give extra disrupt strikethrough for every tranquility point, to make the silence more reliable.
Walk between worlds is fine. actually one of the strong AM tools.
Problem with the actual mechanic is, that it is quite useful with Echo of Vaul, has some use as dps AM and is apart from that ignored.
A button to change tranq stacks to force stacks (without global cooldown) sounds good. But will also buff dps AM (which is fine as it is).
Time for a long autistic rant
I tried to make DPS AM work way back when in 6 mans before the class was even touched from live balance, back when 6 man guilds even entertained the idea of running 3-2-1 groups. But really i relied on SM+AM spirit debuff stacking and there just wasn't enough dmg or off healing to really justify it. And now come back to the class and farm the entire DPS Sov set on it, as DPS just to see how awful it is in 24v24. I did somewhat manage to put up respectable dps/healing numbers when I got 6pc for a 0-13-13 spec, and never got told to stop playing DPS AM or to kill myself after city.
But the class has major issues, the biggest being how long it takes to ramp up damage. What makes them absolute nightmares for pug players in RvR/SCs is what makes them really clunky in organized play. You need to be able to switch targets fast and be applying full pressure ASAP, but that's just not possible on DPS AM/Sham you have a significant ramp time for damage (not to mention that ramp can be cleansed lol). Some of that can be alleviated by playing with ppl in voice chat, but **** forget about it with pugs (I have nightmares from some solo que 6v6 assisting ppl). The absolute beating the channel tactic took from nerf is a pretty big contributor to this, ruining the uptime of our best direct damage skill... and then for no real reason just HAHA slapping on a healdebuff. When the tactic used to literally have no drawback and actually remove the CD...
In terms of AoE for city... its inexcusably bad until you have 6 pieces of sov... then its still worse than say magus/engineer, as the healing you gain from lifetap isn't really making up for the fact you are struggling to out dps/heal **** sword masters lol, and you will almost never have the right stacks to cast it on the move with reduced cast time like heal AM does. While also not really bringing a whole lot, since you cant even get puddle, have no usefull buffs... lDK