Engi vs Magus aoe specs
Posted: Wed May 20, 2020 12:53 pm
These are the things that have always confused the **** out of me between the two;
1. I dont understand why magus has a mobile lightning rod that sticks to them that they can even cast on the move
2. I dont understand why they get a flat 15% crit damage bonus on their supposed single target sov set as early as a 4pc bonus (where as engi gets 6% armor pen, its **** all, and 6% armor pen does not translate to 6% more damage), that crit damage just flat functions for every ability they have including all of their superior aoe abilities, its massive, naturally they use it in conjuction with their crit damage tactic as well, which in our place would be fightin chance, reducing our toughness just so we can **** around with weaponskill, which ive tested to the bone and still sucks ****. imagine what frf is critting for even out of spec when it gets a 50% crit damage multiplier + 15% + 12%, forget sorcs crit damage. and that same tactic increases the crit damage for one of their hardest hitting aoe dots at the same time, as well as a handful of other strong ST abilities.
3. I dont understand why engi is still stuck with a physical damage lash that you have to sacrifice everything else for just to deal 75% of the damage as a magus lash spam, this includes sacrificing the designated grenade/aoe tree to be able to grab the armor pen ability from rifleman
which lasts 10s and has a 60s CD, sacrificing all defenses to get weaponskill and still be at softcap BS and max crit, again to deal worse considerably worse damage than its magus equivalent even if they didnt have their absurd crit multipliers.
4. I dont understand how firestorm is able to be cast on the move purely bc of animation reasons vs phos shells
5. and i dont understand how they get to have everything at once, bigger and harder critting magical damage ST, harder hitting and movable pbaoe that also crits harder and is all magical that they can aoe debuff (if not grab a chosen), much much higher defensive stats, more mobility, better kiting ability, and **** everything under the sun in one spec for city so they can completely obliterate everything like they are the next choppa, this is with magnet, they only thing they dont spec into is the ST tree but thats already strong af (check point 2 for reminder as to why) and doesnt require weaponskill, they just *boop* switch to pink horror and they good to go. Yes I'm talking everything under the sun when i say it, no I'm not exaggerating, i've already told magus' on destro to run this build to prove a point and its broken strong.
I didnt make this post to argue back and forth about who has what, i know EXACTLY what they both have, don't argue with me. like every time i make a post like this some proper egg will come in spewing mad nonsense more afraid their class will get a nerf than actually being considerate, its just not the case. Magus is far better and more viable for literally everything
I am this ( ) far from just gearing my magus and stomping order until someone finally understands, yea ill kill a magus 1v1 because engi gets pierce defenses and we're both stacking 70% dodge/disrupt in our best dueling setup, it dont mean **** in cities, organized wbs, or scs.
I dont care for a pugs opinion either so if you consider yourself one, keep your input out of here, i dont care if youve been globaled by a snipe engi, seriously i can see the arguments that will be made in their defense and they're worthless.
I want a bone thrown at engi, if i can at least get some acknowledgement then ill will be constructive and help brain storm something that can balance things out, hell ill still keep it favor of magus but how it is currently is a no go for me anymore.
1. I dont understand why magus has a mobile lightning rod that sticks to them that they can even cast on the move
2. I dont understand why they get a flat 15% crit damage bonus on their supposed single target sov set as early as a 4pc bonus (where as engi gets 6% armor pen, its **** all, and 6% armor pen does not translate to 6% more damage), that crit damage just flat functions for every ability they have including all of their superior aoe abilities, its massive, naturally they use it in conjuction with their crit damage tactic as well, which in our place would be fightin chance, reducing our toughness just so we can **** around with weaponskill, which ive tested to the bone and still sucks ****. imagine what frf is critting for even out of spec when it gets a 50% crit damage multiplier + 15% + 12%, forget sorcs crit damage. and that same tactic increases the crit damage for one of their hardest hitting aoe dots at the same time, as well as a handful of other strong ST abilities.
3. I dont understand why engi is still stuck with a physical damage lash that you have to sacrifice everything else for just to deal 75% of the damage as a magus lash spam, this includes sacrificing the designated grenade/aoe tree to be able to grab the armor pen ability from rifleman
which lasts 10s and has a 60s CD, sacrificing all defenses to get weaponskill and still be at softcap BS and max crit, again to deal worse considerably worse damage than its magus equivalent even if they didnt have their absurd crit multipliers.
4. I dont understand how firestorm is able to be cast on the move purely bc of animation reasons vs phos shells
5. and i dont understand how they get to have everything at once, bigger and harder critting magical damage ST, harder hitting and movable pbaoe that also crits harder and is all magical that they can aoe debuff (if not grab a chosen), much much higher defensive stats, more mobility, better kiting ability, and **** everything under the sun in one spec for city so they can completely obliterate everything like they are the next choppa, this is with magnet, they only thing they dont spec into is the ST tree but thats already strong af (check point 2 for reminder as to why) and doesnt require weaponskill, they just *boop* switch to pink horror and they good to go. Yes I'm talking everything under the sun when i say it, no I'm not exaggerating, i've already told magus' on destro to run this build to prove a point and its broken strong.
I didnt make this post to argue back and forth about who has what, i know EXACTLY what they both have, don't argue with me. like every time i make a post like this some proper egg will come in spewing mad nonsense more afraid their class will get a nerf than actually being considerate, its just not the case. Magus is far better and more viable for literally everything
I am this ( ) far from just gearing my magus and stomping order until someone finally understands, yea ill kill a magus 1v1 because engi gets pierce defenses and we're both stacking 70% dodge/disrupt in our best dueling setup, it dont mean **** in cities, organized wbs, or scs.
I dont care for a pugs opinion either so if you consider yourself one, keep your input out of here, i dont care if youve been globaled by a snipe engi, seriously i can see the arguments that will be made in their defense and they're worthless.
I want a bone thrown at engi, if i can at least get some acknowledgement then ill will be constructive and help brain storm something that can balance things out, hell ill still keep it favor of magus but how it is currently is a no go for me anymore.