Fortresses : Stop the Nascar racing
Posted: Tue May 12, 2020 8:43 pm
Sorry for my English, I hope everything is understandable
War is a serious affair and I was thinking of a way to change the Forteresses and stop that Nascar Racing, get 3 flag and log off cuz you have enough contribution lulz
Here is the fruit of my reflection :
All the fortresses have at start of the rvr campaign 10 stars and can't have more, and are attackable at any time during the RvR campaign
Here is what happens when a forteress is at its maximum, it is almost impregnable, it has bonuses like:
- reinforced doors
- impregnable posterns
- 3 oils available on the ramparts with low repop cd (or no cd at all)
- the attackers can only pop one ram at a time coming from the area of the fortress -1
- when dead, the attackers will release in the rvr zone preceding the fortress
Each time the fortress loses a star, it becomes more vulnerable
- doors are weakening
- the posterns can be taken (by WE and WH only and then by all mdps)
- no more than 2 oils at the same time, and then just one, the cd between 2 repop is more important
- the attackers can pop 2 then 3 rams
- creation of a warcamp in the fortress
- possibility of bringing war machines inside the fortress to fight against the defenders (can hit the lord and the defenders stuck in the lord room why not ?)
Each time a faction takes an RVR area, the enemy fortress loses 1 star.
- from t2 to t4, there are 5 rvr zones, this means that any fortress can lose a maximum of 4 stars (to say that a 6 stars fortress is > to a 5 stars Fort)
If the fortresses are dropped to the invader, no reward for the attackers, no rewards for the defenders (and a handicap on the rewards of the City ?)
=> Once 2 fortresses fall, the City is in danger
Advantages :
The fortresses are a matter of Kingdom, and no longer of Chosen having participated in a single zone
Strategically, it is possible to move from the t4 mid zone to the fortress if a lead feels strong enough, making Soronline useless
We increase the possibilities of front, not passing more than 3 rvr zones, but 3 rvr zones + 3 fortresses
No more Afk in fortresses waiting to ninja a reservation slot
The inconvenients :
How to make the defenders recover the rvr area before the fortress (after X kills or X hours after the area is locked ?)
The t2 t3 zones will be locked until the end for a single faction (find a way to reset the rvr campaign?)
Ps : These are just some examples, it's to the dev to see what's pertinent or not
What do you think ?
En Francais dans le texte :
War is a serious affair and I was thinking of a way to change the Forteresses and stop that Nascar Racing, get 3 flag and log off cuz you have enough contribution lulz
Here is the fruit of my reflection :
All the fortresses have at start of the rvr campaign 10 stars and can't have more, and are attackable at any time during the RvR campaign
Here is what happens when a forteress is at its maximum, it is almost impregnable, it has bonuses like:
- reinforced doors
- impregnable posterns
- 3 oils available on the ramparts with low repop cd (or no cd at all)
- the attackers can only pop one ram at a time coming from the area of the fortress -1
- when dead, the attackers will release in the rvr zone preceding the fortress
Each time the fortress loses a star, it becomes more vulnerable
- doors are weakening
- the posterns can be taken (by WE and WH only and then by all mdps)
- no more than 2 oils at the same time, and then just one, the cd between 2 repop is more important
- the attackers can pop 2 then 3 rams
- creation of a warcamp in the fortress
- possibility of bringing war machines inside the fortress to fight against the defenders (can hit the lord and the defenders stuck in the lord room why not ?)
Each time a faction takes an RVR area, the enemy fortress loses 1 star.
- from t2 to t4, there are 5 rvr zones, this means that any fortress can lose a maximum of 4 stars (to say that a 6 stars fortress is > to a 5 stars Fort)
If the fortresses are dropped to the invader, no reward for the attackers, no rewards for the defenders (and a handicap on the rewards of the City ?)
=> Once 2 fortresses fall, the City is in danger
Advantages :
The fortresses are a matter of Kingdom, and no longer of Chosen having participated in a single zone
Strategically, it is possible to move from the t4 mid zone to the fortress if a lead feels strong enough, making Soronline useless
We increase the possibilities of front, not passing more than 3 rvr zones, but 3 rvr zones + 3 fortresses
No more Afk in fortresses waiting to ninja a reservation slot
The inconvenients :
How to make the defenders recover the rvr area before the fortress (after X kills or X hours after the area is locked ?)
The t2 t3 zones will be locked until the end for a single faction (find a way to reset the rvr campaign?)
Ps : These are just some examples, it's to the dev to see what's pertinent or not
What do you think ?
En Francais dans le texte :
Spoiler: