City as Endgame
Posted: Tue Apr 28, 2020 1:09 am
Ive been back to WAR for about 3 months now and im starting to feel the burnout, that's normal for any game really and ive been here for I think over 5 years now on and off. But now the game at least resembles the final product from live sans LotD. Character progression is a strong motivator for most people, but it does run out, and when it does you either play alts infinitively or realize you are just playing the game as a gear treadmill. To the point, what also gives people a reason to play the game after they already maxed out is usually a competitive avenue which for the history of this game has pretty much just been 6v6, and well your either in that extremely small group and know how dead it is, or you think 6v6 is something you just que for.
As the thread title states city is endgame in WAR, but as it stands now its not really competitive at all, but its a shame because it easily could be. There are a good number of guilds and alliance that put a lot of work into their 24 mans, thats a lot of people to manage and comps to lock in and I suspect thats why we see a lot of people just doing 12 mans now. And what they are greeted with in city is more times than not an absolute stomp vs pugs. Maybe im just really unlucky but 9 out of the 10 times my guild has qued our group up for city we have just been fighting pugs, going through the motions and the only thing keeping some of us from falling asleep is trying to top dmg charts. And this isn't to say we are amazing by any stretch the one time we did fight another warband we lost, but here we are 9 cities later without any chance of a rematch ever.
Im not suggesting a separated premade/pug queing system, but if we could get a separate que that starts before the general que that requires you to have 24 people say for 2-5 minutes. So...
>10 minute setup just like before
>5 minute 24 man only que
>24 man que closes and regular que is open for 30 minutes
People that actually want to fight something other than a pug group can now choose to do so, and obviously that que would reward slightly more medals even if it was just +1 per stage so everyone got 3 more medals total I think that would be incentive enough. The general population que would also benefit from removing potentially really bad matchups of warbands as well and overall I think more people would have fun. From a development point of view you now have cities to look at as indicators of real balance rather then someone in a pug crying about destro being OP, or WL's being too strong when they are fighting the best order premade online. And lastly people that put all these hours into their characters gearing them out, and the leaders putting together 24 mans and organizing it will have a competitive outlet. If things continue as they are now I don't really see why im even bothering putting in the work on my characters because they aren't 6v6 viable and if city is just going to be us stomping pugs 90% of the time why even log in after I have sov?
As the thread title states city is endgame in WAR, but as it stands now its not really competitive at all, but its a shame because it easily could be. There are a good number of guilds and alliance that put a lot of work into their 24 mans, thats a lot of people to manage and comps to lock in and I suspect thats why we see a lot of people just doing 12 mans now. And what they are greeted with in city is more times than not an absolute stomp vs pugs. Maybe im just really unlucky but 9 out of the 10 times my guild has qued our group up for city we have just been fighting pugs, going through the motions and the only thing keeping some of us from falling asleep is trying to top dmg charts. And this isn't to say we are amazing by any stretch the one time we did fight another warband we lost, but here we are 9 cities later without any chance of a rematch ever.
Im not suggesting a separated premade/pug queing system, but if we could get a separate que that starts before the general que that requires you to have 24 people say for 2-5 minutes. So...
>10 minute setup just like before
>5 minute 24 man only que
>24 man que closes and regular que is open for 30 minutes
People that actually want to fight something other than a pug group can now choose to do so, and obviously that que would reward slightly more medals even if it was just +1 per stage so everyone got 3 more medals total I think that would be incentive enough. The general population que would also benefit from removing potentially really bad matchups of warbands as well and overall I think more people would have fun. From a development point of view you now have cities to look at as indicators of real balance rather then someone in a pug crying about destro being OP, or WL's being too strong when they are fighting the best order premade online. And lastly people that put all these hours into their characters gearing them out, and the leaders putting together 24 mans and organizing it will have a competitive outlet. If things continue as they are now I don't really see why im even bothering putting in the work on my characters because they aren't 6v6 viable and if city is just going to be us stomping pugs 90% of the time why even log in after I have sov?