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Class population levels, for balancing

Posted: Wed Apr 22, 2020 8:35 am
by unwishedjack
When making a character we should be able to see a quick statistic of how many classes populate the server, to encourage balance. Last time I played empire there was waay too many spell casters and RvR was near impossible

For example, So you can easily if there an overabundance of tanks or little healers.

Re: Class population levels, for balancing

Posted: Wed Apr 22, 2020 8:59 am
by TreefAM
Order needs more tanks and slayers
Destro needs more healers

Re: Class population levels, for balancing

Posted: Mon Apr 27, 2020 8:43 am
by unwishedjack
TreefAM wrote: Wed Apr 22, 2020 8:59 am Order needs more tanks and slayers
Destro needs more healers
true

Re: Class population levels, for balancing

Posted: Mon Apr 27, 2020 9:04 am
by xanderous
Does not matter how many healers, dps or tanks are running around on the server, all are fodder vs any organised group or warband.

Re: Class population levels, for balancing

Posted: Mon Apr 27, 2020 3:24 pm
by kayin
This sounds like an awesome idea. Let us know when you have it coded 😁

Re: Class population levels, for balancing

Posted: Mon Apr 27, 2020 4:00 pm
by sogeou
kayin wrote: Mon Apr 27, 2020 3:24 pm This sounds like an awesome idea. Let us know when you have it coded 😁
Can we get a population lock? Like if destro has more than 10% in T4, no more can join / login? There are times where it is 20%+

Re: Class population levels, for balancing

Posted: Mon Apr 27, 2020 4:30 pm
by Vayra
sogeou wrote: Mon Apr 27, 2020 4:00 pm
kayin wrote: Mon Apr 27, 2020 3:24 pm This sounds like an awesome idea. Let us know when you have it coded 😁
Can we get a population lock? Like if destro has more than 10% in T4, no more can join / login? There are times where it is 20%+
Number of people logged in is not the same number of people out in the lakes fighting.

Re: Class population levels, for balancing

Posted: Mon Apr 27, 2020 4:36 pm
by sogeou
Vayra wrote: Mon Apr 27, 2020 4:30 pm
sogeou wrote: Mon Apr 27, 2020 4:00 pm
kayin wrote: Mon Apr 27, 2020 3:24 pm This sounds like an awesome idea. Let us know when you have it coded 😁
Can we get a population lock? Like if destro has more than 10% in T4, no more can join / login? There are times where it is 20%+
Number of people logged in is not the same number of people out in the lakes fighting.
Not true at all. There is a correlation to the amount of users logged in to Tier 2 to the Lakes. When tier 2 is 60/40 split that is when you see 400 order vs 600/700 destro. Happens all the time. A lock would prevent the people from riding the zerg.

Re: Class population levels, for balancing

Posted: Mon Apr 27, 2020 4:41 pm
by CountTalabecland
Dont worry, it hasn't changed for Order. There are too many non-melee classes.

Re: Class population levels, for balancing

Posted: Mon Apr 27, 2020 4:44 pm
by jokerspsycho
sogeou wrote: Mon Apr 27, 2020 4:00 pm
kayin wrote: Mon Apr 27, 2020 3:24 pm This sounds like an awesome idea. Let us know when you have it coded 😁
Can we get a population lock? Like if destro has more than 10% in T4, no more can join / login? There are times where it is 20%+
I think extending the faction lockout to 2h and make it refresh when you enter/are in/leave an RvR area. To many times, to matter which side, a push gets crushed then 10-20m later theres 50+ more on the opposing faction that swapped off one character to another.

To OP. The question is asked so often if you look on the forums for like 5m theres a post about it u can find. Feel like it would be a pita to implement especially since many people have multiple characters. I have 6 on each side, tank heal, and dps.