[ENG/MAGUS] AoE pull target priority
Posted: Mon Apr 20, 2020 5:17 pm
As it stands now rift and magnet will prioritize the closest 6 targets when firing. This is extremely counter intuitive to what the skill is supposed to accomplish, or at least what groups would be bringing a magus or engineer for. Having to not only waste a GCD to use the AoE root on magus to prep a rift, but also giving out free immunities to everyone around you just to get the skill to function properly is the definition failed design.
If these abilities prioritized the farthest targets in range of the skill it would be a massive improvement to the skill, while still being limited to 6 players within a medium range. Just now the skill would act more intelligently than before.
These classes have a lot of problems right now finding groups for city for obvious reasons, but I think this simple change to how an ability selects targets can be a push in the right direction for more organized warbands to consider running them.
If these abilities prioritized the farthest targets in range of the skill it would be a massive improvement to the skill, while still being limited to 6 players within a medium range. Just now the skill would act more intelligently than before.
These classes have a lot of problems right now finding groups for city for obvious reasons, but I think this simple change to how an ability selects targets can be a push in the right direction for more organized warbands to consider running them.
Spoiler: