[Choppa] Beating on a non-meta horse, 2H builds gone wrong?
Posted: Sun Apr 19, 2020 9:33 pm
First up, I do like the meta DW build, it's brainless fun.
But I can't get the idea of finding a "viable" 2H build out of my head.
I do understand that choppas are desired AOE DD, and that turning them into a ST DD would make them clunky, back-loaded WE without any sneakiness or disengage leap. Also, the RR70+ GTtC Choppa build is a good enough ST option to stop any argument about the desirability of current 2H builds outside of small-scale.
That being said, I've been thinking way too long on some builds and would like some feedback, even if it's just "ewww nope".
Being a special unicorn, of course I gave them cringy names...
1/ The old hag
Actually the "standard" RR70+ 2H build as far as I'm aware. Requires a ton of +crit %, posted here for reference purpose only. You get the picture, outgoing Healing + incoming Healing debuff, Furious Choppin' for self sustain, stay outside of Berzerk! gauge & hope for the best.
2/ Ghetto Chop-Chop
If you can't wait RR70+ to start experimenting with long shafts, this is a RR50+ option that replace NMH with WKilla, uses Strong Finish Tactic to complement the probable lackluster bonus crit chance at that stage of progress, same basic concept as above, just downgraded. Although the difference between NMH & WK is about 5-8% dmg, so technically, this has more output but less utility.
3/ Healer Hater
Variation on the previous two, you can't do jack if your target is healed while there's no incoming heal debuff applied by one of your mates, but you can mess up an unsupported healer pretty bad, pretty fast.
4/ Premature Emasculator
Yes, I am aware I have a slight obsession with strong finish, but bear with me for a sec.
1. Stack up Slasha during chill gauge, one free GCD for utility ?
2. As soon as Furious dunk NMH, WK and if it's not enough, RB. Refresh Slasha.
(I do wish the abilities were like on RoR builder with GFDSS in Hitta tree, that's what gave me the idea for this build. But I understand this is a good change for the Savage / Wreka spec)
3. If target is still alive, don't worry, you'll probably be taking a nap quite soon. Else, you can enjoy the unsustainable AP costs of step 2 every 5sec.
You guessed it, the last one is the one I'm most puzzled about. It's nasty, clunky and, at best, a short fuse glass-cannon. But still, what if ?
But I can't get the idea of finding a "viable" 2H build out of my head.
I do understand that choppas are desired AOE DD, and that turning them into a ST DD would make them clunky, back-loaded WE without any sneakiness or disengage leap. Also, the RR70+ GTtC Choppa build is a good enough ST option to stop any argument about the desirability of current 2H builds outside of small-scale.
That being said, I've been thinking way too long on some builds and would like some feedback, even if it's just "ewww nope".
Being a special unicorn, of course I gave them cringy names...
1/ The old hag
Actually the "standard" RR70+ 2H build as far as I'm aware. Requires a ton of +crit %, posted here for reference purpose only. You get the picture, outgoing Healing + incoming Healing debuff, Furious Choppin' for self sustain, stay outside of Berzerk! gauge & hope for the best.
2/ Ghetto Chop-Chop
If you can't wait RR70+ to start experimenting with long shafts, this is a RR50+ option that replace NMH with WKilla, uses Strong Finish Tactic to complement the probable lackluster bonus crit chance at that stage of progress, same basic concept as above, just downgraded. Although the difference between NMH & WK is about 5-8% dmg, so technically, this has more output but less utility.
3/ Healer Hater
Variation on the previous two, you can't do jack if your target is healed while there's no incoming heal debuff applied by one of your mates, but you can mess up an unsupported healer pretty bad, pretty fast.
4/ Premature Emasculator
Yes, I am aware I have a slight obsession with strong finish, but bear with me for a sec.
1. Stack up Slasha during chill gauge, one free GCD for utility ?
2. As soon as Furious dunk NMH, WK and if it's not enough, RB. Refresh Slasha.
(I do wish the abilities were like on RoR builder with GFDSS in Hitta tree, that's what gave me the idea for this build. But I understand this is a good change for the Savage / Wreka spec)
3. If target is still alive, don't worry, you'll probably be taking a nap quite soon. Else, you can enjoy the unsustainable AP costs of step 2 every 5sec.
You guessed it, the last one is the one I'm most puzzled about. It's nasty, clunky and, at best, a short fuse glass-cannon. But still, what if ?