emiliorv wrote: ↑Tue Apr 21, 2020 4:05 pm
CeeJay89 wrote: ↑Sun Apr 19, 2020 8:52 pm
I'm going to make a real complaint about these skills. I believe they're overperforming. These two skills shut down any reasonable AoE from Order, at least as a Bright Wizard, when Destro is balling up.
I'm attaching a screenshot.
https://imgur.com/a/IsLjS9H
In the screenshot, between two or three Chosen, 2884 damage was taken in 3s.
It would take a great deal of healing to counter such absurdly high passive damage, and that was WITHOUT using Funnel Power, which would have increased that damage by a further...1250 or so (which I toggle off now because of these skills). Even with capped resists, it would reduce it by 17% to 20% more, making the damage 2400ish. This is also without even coming close to hitting max targets.
This doesn't require coordination, it doesn't require skill. It's a pop and forget skill combination. Is this intended? Does Destro believe that this IS reasonable? Because I'm not seeing it. I can't think of anything that justifies that amount of damage from popping a 17s buff with a 30s cooldown.
If someone can show a KotBS reflect performing similarly, I would agree it needs to be tweaked as well.
Baneshield hitting for 77 dmg/second...OP!! nerf it asap
I feel like i'm going to have to post a summary of the facts every page because people are consistently not reading anything and just replying to the first few and last few posts, so here goes:
1. Devs claim dire shielding only works in group mates. It does not. It currently works on all allies within 30 feet. I have no idea what the actual cap is, because dire shielding does not proc off defended attacks. i have posted screenshots of me getting 9+ ticks in a single second on someone while solo. If this is not the intended design, this fix alone would vastly limit the amount of damage seen by this skill in most situations.
2. The original screenshot and post is so misinformed about what actually is happening, i think it needs to be fully dissected so people stop making claims of "3 chosen doing 2800 damage (its not just 3)." Counting the different names in that screenshot with "Bane shield" or "discordant fluctuation" attached to it, the amount of nearby chosen players are:
Honsou
Skane
Walrath
Sirmaxx
Szael
Burgrot
Surivoy
Varrgrim
Garrad
Out of all the Chosen players in that screenshot, you were hit by a grand total of 14 hits from bane shield for 1074 damage from Bane Shield from Skane, Sirmaxx, and Varrgrim.
Out of all the Chosen players in that screenshot, you were hit by a grand total of 10 ticks of Discordant Fluctuation for 1988 damage from Honsou, Walrath, Sirmaxx, Szael, Burgrot, Varrgrim, Surivoy, Garrad.
This thread is a complaint about less than 1100 damage from 3 chosens over 3 seconds while ignoring the 2000 damage taken from Discordant Fluctuation, something that has been in the game for forever.
I'm also guessing you were not near a guard, which would have reduced the damage even further.
Again, when Dire Shielding gets fixed to be group members only (Per Wargrimnir's earlier post in this thread), you will never see 6 ticks from a single Chosen in keep funnels, because what kind of idiot healer stands in the middle of the funnel? One that will die soon, along with his entire team.
The sky is not falling.