[Zealot] Warband build discussion
Posted: Tue Apr 14, 2020 8:21 pm
Hello fellow zealots,
I want to start a discussion about the best possible build for a Zealot playing in RvR with an organized warband.
The build
Path of Alchemy : 0 - Path of Witchcraft : 12/15 - Path of Dark Rites : 15/15
This is not what you usually see on this forum as I didn't put any point in the path of alchemy.
First, I usually find myself spamming the group heal during warband fights and saw no reason to improve my single target heal capacity.
Secondly, rather than using the AP ritual, I found better to use the shield ritual that provide a 455 damage shield every 2 - 2.5 seconds in RvR fights (it procs almost immediately in big fights).
Finally, apart from the usual tactics (AP, +25% heal, shield), I prefer to use the morale tactic as I find very often useful to have access to the M2 - Focused mind a few seconds after impact (it saves my group many times).
I also frequently use Embrace the Warp as it allows to keep healing even when focused (the AP cost decrease being a nice bonus).
I find useful to put Daemonic fortitude on our main DPS at the beginning of the fight as a nice wounds buff.
The renown
I'm used to run a critics focused build for defense and heal :
Spiritual refinement : 45 - Futile Strikes : 30
The goal is to get as low as possible in chance to be critically hit given that it seems possible to go negative and thus decrease the critical chance of your adversaries.
The gear
IMO, the best stuff is the vanquisher set for it's 6 pieces bonus that decrease the cast of Dust of Pandemonium to 1.9 seconds which improve by 25% the heal output of our group heal.
The 4 pieces also allow to recover 35 AP every 2 group heal thus reducing it's cost by 25% on average.
For the rest, the full genesis set should be good enough until sovereign pieces for it's heal crit.
This give 40% in total with theses 2 sets which should be enough to maintain Blessing of Chaos on your group most of the time.
For talisman, I like to have around 8000 HP so I would use wounds talisman until 7400 HP (+60 wounds from Mercy liniment) and then complete with talisman armor (something like 4 wounds talisman and 3 armor talisman)
For potions, big stacks of both HP and AP potions allows to keep healing after M2 heal group spam or long tense fight.
I want to start a discussion about the best possible build for a Zealot playing in RvR with an organized warband.
The build
Path of Alchemy : 0 - Path of Witchcraft : 12/15 - Path of Dark Rites : 15/15
This is not what you usually see on this forum as I didn't put any point in the path of alchemy.
First, I usually find myself spamming the group heal during warband fights and saw no reason to improve my single target heal capacity.
Secondly, rather than using the AP ritual, I found better to use the shield ritual that provide a 455 damage shield every 2 - 2.5 seconds in RvR fights (it procs almost immediately in big fights).
Finally, apart from the usual tactics (AP, +25% heal, shield), I prefer to use the morale tactic as I find very often useful to have access to the M2 - Focused mind a few seconds after impact (it saves my group many times).
I also frequently use Embrace the Warp as it allows to keep healing even when focused (the AP cost decrease being a nice bonus).
I find useful to put Daemonic fortitude on our main DPS at the beginning of the fight as a nice wounds buff.
The renown
I'm used to run a critics focused build for defense and heal :
Spiritual refinement : 45 - Futile Strikes : 30
The goal is to get as low as possible in chance to be critically hit given that it seems possible to go negative and thus decrease the critical chance of your adversaries.
The gear
IMO, the best stuff is the vanquisher set for it's 6 pieces bonus that decrease the cast of Dust of Pandemonium to 1.9 seconds which improve by 25% the heal output of our group heal.
The 4 pieces also allow to recover 35 AP every 2 group heal thus reducing it's cost by 25% on average.
For the rest, the full genesis set should be good enough until sovereign pieces for it's heal crit.
This give 40% in total with theses 2 sets which should be enough to maintain Blessing of Chaos on your group most of the time.
For talisman, I like to have around 8000 HP so I would use wounds talisman until 7400 HP (+60 wounds from Mercy liniment) and then complete with talisman armor (something like 4 wounds talisman and 3 armor talisman)
For potions, big stacks of both HP and AP potions allows to keep healing after M2 heal group spam or long tense fight.