Extend City Siege Signup Timer
Posted: Mon Apr 13, 2020 12:20 pm
As an example for today's city siege, the day before was a buildup in T4 maps and a stalemate in one T4 map for half of a day. I played a few hours of T4 Siege and a Fort to help get city event started. I woke up today super early to check the state of the stalemate T4 map, just in time I catch the last 5 minutes of Lord dieing, and then the tie-breaker Fort begins. I'm not reserved a spot so I choose to wait, checking back every 5 or 10 minutes of the status because I want to play city. I come back and the server is shut down, and I have no clue what is going on. I checked every minute for 15 minutes expecting a quick reboot for city, but I gave up expecting it to be a long maintenance. I come back about 40 minutes later expecting City signups to be on and queue. I was probably a few minutes late, there were 26 instances and 1 finished already.
Having spent time to help kick-off City Event, I was unable to reap any endgame reward from what I had earlier sown, as this is the only feasible way to gain Royal Crests. Can you just increase the signup timer by 15-30 minutes? Having such a small window for what takes days to unlock endgame currency rewards seems slightly unfair. I say this as a solo player who doesn't play with friends or guilds who frequent Discord so they can stop whatever they were doing because someone said to them "City is starting". Its easy to be able to jump on at 5 am in the current times but when normalcy returns the time-window for having access to end game content is going to be ever so slimmer (especially for NA players who can't sync with EU players who force T4->Fort with their zergs). That would mean I miss 80%+ of all City events because I can only play in a 4 hour time window (when normalcy returns).
I've given the logic as to why, so please consider it if this is an easy variable adjustment.
Or - at least consider this. If, such as the case today, the server were to crash when the 3rd Fort finished, please wait 10-15 minutes before activating City signups, because it takes time for players to log back in and re-orient themselves. I used to help host 200 man events in another game, and we would never start a map instantly after a server crash. We would notify players "Server crashed, event starting in 5 minutes". To get all 200 back on takes a while, especially for the last trickle. Imagine if there are 1,400 players that crashed.
Having spent time to help kick-off City Event, I was unable to reap any endgame reward from what I had earlier sown, as this is the only feasible way to gain Royal Crests. Can you just increase the signup timer by 15-30 minutes? Having such a small window for what takes days to unlock endgame currency rewards seems slightly unfair. I say this as a solo player who doesn't play with friends or guilds who frequent Discord so they can stop whatever they were doing because someone said to them "City is starting". Its easy to be able to jump on at 5 am in the current times but when normalcy returns the time-window for having access to end game content is going to be ever so slimmer (especially for NA players who can't sync with EU players who force T4->Fort with their zergs). That would mean I miss 80%+ of all City events because I can only play in a 4 hour time window (when normalcy returns).
I've given the logic as to why, so please consider it if this is an easy variable adjustment.
Or - at least consider this. If, such as the case today, the server were to crash when the 3rd Fort finished, please wait 10-15 minutes before activating City signups, because it takes time for players to log back in and re-orient themselves. I used to help host 200 man events in another game, and we would never start a map instantly after a server crash. We would notify players "Server crashed, event starting in 5 minutes". To get all 200 back on takes a while, especially for the last trickle. Imagine if there are 1,400 players that crashed.