An alternative to the 5* lock mechanic.
Posted: Sun Apr 12, 2020 3:30 pm
Good Afternoon!
I've just been reminiscing about the old school Alterac Valley battles in World of Warcraft, and how even though these could go for days on end without a conclusion, players found real fun within them. I was contemplating why players here find frustration in 'stalemates' of zones and decided to come up with a hybrid alternative to the current 5* mechanic (instant-lock) we have in place.
Naturally, this would require a large development effort, so completely appreciate if the development and/or community don't feel that it's necessary, but there's a Suggestions & Feedback forum for a reason - so here goes nothing.
Back in Alterac Valley times, players from either sides could work together to summon a 'Boss' that would head across the battlefield towards the enemy Lord's to secure victory. It created huge fights in the middle ground from the escorting team, and the opposition trying to kill the boss before it wreaked havoc. I'm sure people who played the OG Alterac Valley remember this fondly.
My suggestion is as follow:
When a realm reaches 5* on the keep, the Lord assembles a small escort of heroes and they move out of the keep towards the Enemy keep. Fighting players en-route and summoning an escort of the realm. The Keep Lord can also attack the doors and break his/her way into the enemy base. Once inside, the Lord heads upstairs and starts to fight with the Enemy keep Lord.
Essentially, this would promote an escort, large scale combat throughout, and a fun alternative to the 'stalemate' mindset that people have. It would mean that even during these stalemated zones, there is still some form of progression to work towards instead of zerg VS zerg.
I appreciate the 5* mechanic is there for this very reason, but this could spruce the idea up and bring a more warfare style approach to the current approach taken.
Thoughts welcome - maybe I'm just trying to relive extra nostalgia.
I've just been reminiscing about the old school Alterac Valley battles in World of Warcraft, and how even though these could go for days on end without a conclusion, players found real fun within them. I was contemplating why players here find frustration in 'stalemates' of zones and decided to come up with a hybrid alternative to the current 5* mechanic (instant-lock) we have in place.
Naturally, this would require a large development effort, so completely appreciate if the development and/or community don't feel that it's necessary, but there's a Suggestions & Feedback forum for a reason - so here goes nothing.
Back in Alterac Valley times, players from either sides could work together to summon a 'Boss' that would head across the battlefield towards the enemy Lord's to secure victory. It created huge fights in the middle ground from the escorting team, and the opposition trying to kill the boss before it wreaked havoc. I'm sure people who played the OG Alterac Valley remember this fondly.
My suggestion is as follow:
When a realm reaches 5* on the keep, the Lord assembles a small escort of heroes and they move out of the keep towards the Enemy keep. Fighting players en-route and summoning an escort of the realm. The Keep Lord can also attack the doors and break his/her way into the enemy base. Once inside, the Lord heads upstairs and starts to fight with the Enemy keep Lord.
Essentially, this would promote an escort, large scale combat throughout, and a fun alternative to the 'stalemate' mindset that people have. It would mean that even during these stalemated zones, there is still some form of progression to work towards instead of zerg VS zerg.
I appreciate the 5* mechanic is there for this very reason, but this could spruce the idea up and bring a more warfare style approach to the current approach taken.
Thoughts welcome - maybe I'm just trying to relive extra nostalgia.