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Better Scenario Balancing

Posted: Sat Apr 11, 2020 10:54 am
by VaerGreyloc
Hello there,

I'm making this post purely because the balancing in Scenarios is beyond a joke, I realise that it fills numbers as a main priority but... For an example in a scenario I just played there was 2 healers (1 of which was dps spec) on Destro versus 5 Full healers on Order... Obviously we on Destro got destroyed regardless how many heal debuffs we put out another healer just heals them up! It was a total stomp.
Now I wish I could say this was a purely one off situation but it's SO common it's unreal. Especially as Warrior Priests have free cast aoe heals which doesn't cost HP like a DoK.
To the point of this post, I feel it's a requirement to have the scenario balance system filter out classes as a priority then followed by numbers because this is just getting crazy and makes being a destro player such a dull experience in these runs. Before anyone else says it "No I will not change to Order, I like Destro and enjoy the daker aspect"

Many thanks

Scabbyskinz

Re: Better Scenario Balancing

Posted: Sat Apr 11, 2020 11:11 am
by Draugris
Afaik, there was a time where the sc balancing was handled more conservative and the queue times did rise. The community complained and the change got reverted. Idk how you play scenarios, but getting a group helps a lot. For me it made the difference between "fck this bs i log off" and "hey that was a really enjoyable evening". I prefer definitely shorter queue pops over better balancing.

By the way, I play Order and situations like Destro has 5 healers and Order 0 happen to me all the time so that has nothing to do with factions per se.

Re: Better Scenario Balancing

Posted: Sat Apr 11, 2020 11:12 am
by Akilinus
We have already went over this once and it lead to horrible queue times.

Re: Better Scenario Balancing

Posted: Sat Apr 11, 2020 11:31 am
by Kaelang
wargrimnir wrote: Fri Apr 03, 2020 5:31 pm We've done this before, cranking up the matchmaker to balance scenarios better. It was widely disliked, partially from implementing any sort of wait time (we did 5 minute server-side intervals), and partially for trying to identify specs that people were playing and assign them appropriately.

Consider there are 6 tanks with DPS specs, and 6 healers with DPS specs, and 12 DPS classes that can't do either of those things. The big sad problem is that people play tanks and healers as DPS, but then try to cheese the system so they take up queue spots as tanks and healers with no intention of really fulfilling those roles. So queue times go up for everyone, less DPS are getting into matches overall, but hey at least you got a couple healers and tanks (who may or may not be circumventing their roles in any way possible to get faster pops).

It was messy. In the end, we reserved the match making for ranked scenarios where people are much more interested in having serious organized fights. Normal scenarios pop as fast as possible and backfill every 60 seconds with whoever is available.

Personally, I have no idea why a 5 minute interval was so unpopular. It really doesn't seem that overbearing when you're playing a match, do a bit of running around afterwards, turn in your quest if you won, buy supplies on the auction house, maybe respec. But hey, "the community" was loud about it, so we didn't feel the need to bother further.
I'm going to put this in here.

The queues are the same for both Destru and Order. Moving to another realm won't instantly fix the problem. The grass is always greener.

The best solution if you want balanced Scenario's is to either roll the dice with the .pug command and/or run with a premade.

Re: Better Scenario Balancing

Posted: Sat Apr 11, 2020 12:15 pm
by MoltenCoreMoshpit
git gud

Re: Better Scenario Balancing

Posted: Sat Apr 11, 2020 1:12 pm
by M0rw47h
Make friends, que together = problem solved.

Re: Better Scenario Balancing

Posted: Sat Apr 11, 2020 2:08 pm
by Sofong
that will make dps wait very long esp on the populated side