FORTRESS: population limit problem and proposal
Posted: Sun Apr 05, 2020 10:49 pm
"Yet another big wipe on the obvious predictable night at Stonewatch. Why? Simply because the population reduction on the Fortresses is far too great, and it's totally counterproductive! Evening at Kadrin Valley: 600vs300, Stonewatch: 240vs190. What's the point of reducing so much and putting the brakes on a motivated offensive? I suspect the big guilds of the Order have understood this and knowingly put themselves in defense on every T4 map. It is urgent that the GMs understand this and act accordingly.
I propose the following: If MAP -1 (Ex: Kadrin Valley), the ratio of forces in play is 3 to 1 player, then MAP +1 (Fortress: Stonewatch), max ratio = 3 to 1 player max.
Why? As it stands, Attacks with almost equal parity lose each time, it's absolutely impossible to enter (body block, very high stuffed fire mages, which favors defenders over attackers, and I think the big organized guilds do it deliberately on the Order side, abandoning zone animations as well as Keep attacks when they are sometimes more numerous on zone, it's still, you will admit, stereotypical to say the least?
Fortress confrontations therefore remain in a totally unbalanced state, and are not "logical" at all given the zone that led to its opening: an offensive thrust on zone (superior population) is systematically slowed down afterwards by a limitation of population in the fortress and which leads irremediably, by its limitation, to a WIPE.
It's really sad as a situation because, apart from the Destruction that tries to animate the Maps, it is very frequent to see the players of the Order deliberately and passively waiting in their Keep to defend, then losing, and then moving to the Fortress and finally winning the Defense (by balance of forces). Isn't there a systemic problem?
If we leave the Fortress populations as they are now, i.e. at almost equal parity, without taking into account the previous offensive thrust, I fear that nothing will change, the Defenses will systematically win, the animations on the contested areas will always be on the same side, and will irremediably lead to such a predictable defeat. Worse, I think that in the long run there is a risk of weariness and abandonment. I don't imagine for a second that this is the situation the GMs want?
Thank you for your reading.
END"
Naabak
Translated with www.DeepL.com/Translator (free version)
I propose the following: If MAP -1 (Ex: Kadrin Valley), the ratio of forces in play is 3 to 1 player, then MAP +1 (Fortress: Stonewatch), max ratio = 3 to 1 player max.
Why? As it stands, Attacks with almost equal parity lose each time, it's absolutely impossible to enter (body block, very high stuffed fire mages, which favors defenders over attackers, and I think the big organized guilds do it deliberately on the Order side, abandoning zone animations as well as Keep attacks when they are sometimes more numerous on zone, it's still, you will admit, stereotypical to say the least?
Fortress confrontations therefore remain in a totally unbalanced state, and are not "logical" at all given the zone that led to its opening: an offensive thrust on zone (superior population) is systematically slowed down afterwards by a limitation of population in the fortress and which leads irremediably, by its limitation, to a WIPE.
It's really sad as a situation because, apart from the Destruction that tries to animate the Maps, it is very frequent to see the players of the Order deliberately and passively waiting in their Keep to defend, then losing, and then moving to the Fortress and finally winning the Defense (by balance of forces). Isn't there a systemic problem?
If we leave the Fortress populations as they are now, i.e. at almost equal parity, without taking into account the previous offensive thrust, I fear that nothing will change, the Defenses will systematically win, the animations on the contested areas will always be on the same side, and will irremediably lead to such a predictable defeat. Worse, I think that in the long run there is a risk of weariness and abandonment. I don't imagine for a second that this is the situation the GMs want?
Thank you for your reading.
END"
Naabak
Translated with www.DeepL.com/Translator (free version)